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Pevans > Games
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The Games (page 5)
Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).
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Idus Martii (Miguel Bruque)
The Ides of March have come. But does this mean curtains for Julius Caesar (as it did historically)? Hidden factions jockey to determine the day's outcome in this quick-playing card game for 5-8 players: £8.00.
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Imperial (Mac Gerdts)
A game of Imperial powers fighting it out across 19th century Europe – using a roundel to select their actions, of course. However, the players are investors looking for a good return and only control a nation if they have the biggest investment therein: £32.00 (damaged boxes).
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In the Footsteps of Darwin) (Grégory Grard and Matthieu Verdier)
A gentle, fun, tactical game of researching the natural world for Darwin's On the Origin of Species. And doing it better than everybody else: £30.00.
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Innovation 3rd ed (Carl Chudyk)
Every game is a voyage of discovery, I find. As cards appear, the interactions between them get more and more complicated. But the goal – getting the critical number of 'Achievements' – remains just as challenging: £18.00
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Out of stock
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Insider (Akihiro Itoh, Kwaji, Daichi Okano and Kito Shinma)
Intriguing party game that's kind of a cross between Twenty Questions and Werewolf. Deducing the thing in question can be made simpler by the player who knows the answer, but they have to keep their identity secret if they want to win. Clever: £15.00
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Insider Black (Oink Games)
A second edition of Insider, this still has the players trying to identify a theme while also spotting the insider – the player who already knows the answer. The Black edition has different themes and can be mixed with the original: £15.00.
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Istanbul (Rüdiger Dorn)
As a fat-cat merchant, you send your assistants trading around the grand bazaar. Ultimately, you want to buy rubies, but first you must spend money on improving your trading facilities. It's clever and entertaining: £30.00.
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Istanbul: Mocha & Baksheesh (Rüdiger Dorn)
There's a new commodity in the Istanbul bazaar: coffee. It's something else for players to deal in. The Tavern lets them obstruct their opponents or improve their own position. Or they can give alms to acquire one of the all important rubies. It adds intriguing options to the base game: £17.00.
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Istanbul: Letters and Seals (Rüdiger Dorn)
The bazaar is bigger with this expansion, adding more places for merchants to visit. In particular, they can collect letters and deliver them to earn seals, which can be turned into the coveted rubies. Add in a more useful assistant and there's a lot more going on: £17.00.
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Istanbul Big Box (Rüdiger Dorn)
This chunky square box brings together Istanbul and its expansions, Mocha & Baksheesh and Letters & Seals: £35.00.
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Istanbul Dice Game (Rüdiger Dorn)
A dice game that stays true to the 'feel' of the original Istanbul, while playing quicker and offering some different challenges. The pursuit of rubies remains the goal, with several ways of acquiring them. Good fun: £18.00
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John Company (second ed) (Cole Wehrle)
The story of the infamous British East India Company in game form. Brilliantly realised and with a variety of what-might-have-been scenarios. The second edition has been revised and ups the ante with better production and simpler rules: £90.00.
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Kingmaker (Andrew McNeil)
New, revised edition of the classic game of machination, skulduggery and warfare that comprise the Wars of the Roses: £50.00.
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Kippit (Torsten Marold)
Entertaining two-player dexterity game that has players balancing different-sized wooden cubes on their end of a wooden seesaw. They have to pick up anything that falls off, which is a problem when the aim is to get rid of all your cubes. £22.00
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Kohle & Kolonie 2nd ed (Thomas Spitzer)
One of Spitzer's series of coal mining games. Starting with a small mine in the nineteenth century, players must develop it to ensure they retain control as the industry consolidates into larger operations: £70.00.
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Last Bug Standing (Bez)
Your aim is to eradicate your opponent's Bug-Eyed Monsters. But aiming your weaponry is tricky! Your action has to co-ordinate three elements to get a shot in. Fiendish: £17.00.
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The Last Kingdom (John D Clair)
Destiny is all! Your chance to play Uhtred Uhtredson (or King Alfred or Erik & Sigefrid...) and influence the struggle between Saxons and Danes to unify England as a single country. Cunningly, you have a foot in every camp and look to cash in whoever succeeds: £46.00.
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Le Havre (complete ed) (Uwe Rosenberg)
Terrific game of developing and diversifying the eponymous French port. Key is constructing buildings to provide more actions for everybody. This edition includes all expansions to date: £48.00.
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Limes (2023 ed) (Martyn F)
This is a two-player tile-laying game themed around the Roman forts known as Limes. Players place their square tiles in a grid and add watchmen to score points from the different terrain on the tiles. The question is who can make better use of the same tiles? It's a clever challenge and now in a new edition for 2023: £15.00.
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Out of stock
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Lost Cities 2021 ed (Reiner Knizia)
The most recent edition of my favourite two-player card game. It's simple, quick-playing and absolutely fiendish – classic Reiner Knizia. This edition has a new game variant with six, rather than five, expeditons: £17.00.
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Love Letter 2019 ed (Seiji Kanai)
This terrific little game originally had just 16 cards. This version adds a few cards and can be played by up to six. Or you can leave out the new cards and just play the original: £12.00.
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Out of stock
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Lux Aeterna (Tony Boydell)
A clever solitaire game where you race against the (real) clock to repair your damaged spaceship before it falls into a black hole: £14.00.
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Maglev Metro (Ted Alspach)
A tricky game of delivering passengers and managing resources as you upgrade subways in Manhattan or Berlin: £50.00 Special offer: £40.00 (£33.33 without tax outside the UK) (or make me an offer...).
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Mahé (Alex Randolph)
New edition of a classic, with a new theme – my copy of the original still gets the occasional outing. The trick is to roll under 8: easy with one die, less so with two and pretty difficult with three dice:£21.00.
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Mamma Mia! (Uwe Rosenberg)
A terrific card game of pizza making that's something of a classic. It's a typically clever Uwe Rosenberg design that provides much amusement as players get it wrong. It can be combined with its sequel, Sole Mio!, for a bigger game: £8.00.
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Mamma Mia! Plus (Uwe Rosenberg)
Expanded version of the terrific pizza-making card game, Mamma Mia! The 'plus' includes an additional ingredient (prawns!), an extra player and cards from the original game's expansion, Sole Mio. And it all comes in a robust tin: £16.00.
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The March of Progress (Alan Paull)
Warfare through the centuries is how this particular progress proceeds. Players use the same core cards to resolve battles from the Thirty Years War to WW2: £13.00.
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Marrakech (Dominique Ehrhard)
Terrific tactical game of laying carpets (tactile felt strips) to box in and out-score your opponents: £30.00.
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MegaCity: Oceania (Jordan Draper and Michael Fox)
Gorgeous-looking game that's a terrific mixture of dexterity (stacking pieces on cardboard tiles that you then have to slide into position) and tactics (getting the right pieces and tiles). More clever stuff from the Hub guys: £32.00 Special offer: £25.00 (£20.83 without tax outside the UK) (or make me an offer...).
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Memoir '44 (Richard Borg)
A simple(-ish) wargame of WW2 battles (from D-Day onwards) that's great fun to play. The neat models and high production standards mean it looks good as well as playing well: £48.00.
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Memoir '44 Expansions (Richard Borg)
My Memoir '44 page shows the expansions I stock. These extend the base game to other theatres of war (troops, terrain and rules for North Africa, the Eastern
Front, the Pacific and the Battle of the Bulge), add new terrain and provide specialist military units. Each
expansion also includes new scenarios for the game, giving players more opportunities to test their ability to command.
Latest: Many of the expansions have now been re-printed and I have everything that's in print.
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Metallurgie (Maik Hennebach)
The theme is alchemy: players start with cards representing iron and build up to gold. The aim is to complete patterns to score points. It needs care, planning and a little luck: £7.50.
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The Ming Voyages (David J Mortimer and Alan Paull)
The Emperor wants to complete the Chinese fleet's voyages of exploration, but keeps being distracted by these pesky barbarians making trouble on the borders. That'll be the other player, of course: £14.00.
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Moon Adventure (Jun Sasaki)
Here we are, on the Moon, running out of oxygen. Oops! Players race to get the supplies they need, pushing their luck with their dwindling oxygen. It's a cracking development from an old favourite, Deep Sea Adventure: £22.00.
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