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Cover of High Frontier 4 All: a space probe above an asteroid being minedHigh Frontier 4 All

The original High Frontier is an amazing piece of work and this fourth edition is much the same. Players are major players on the world stage, acquiring technology and building spaceships to send on missions through the solar system. There are victory points to be gained from exploring, but the major goal is to construct extra-terrestrial factories. These let you manufacture better technology than can be produced on Earth and thus build much better spaceships.

All the technology in the game is real and the board shows the inner solar system. Planets, moons, asteroids and comets are joined by low-energy Hohmann orbits, which players' spaceships use. The tricky part is constructing a spaceship that can carry enough fuel (reaction mass, to be more accurate) for the journey. More fuel = more mass, which requires more fuel...

High Frontier 4 All has streamlined the game, moving some of the complexity into the expansion modules and providing a quick start game that introduces the basic mechanisms in a race game. There's also a version for "bright children" and solitaire and co-operative options.

I have the first three expansion modules, Module 1 – Terrawatt and Futures, Module 2 – Colonization and Module 3 – Conflict (details below), plus the double-size neoprene mat.

For 1-5 players, aged 14+, 4 hours to play (main game): £67.00 (£55.83 tax-free outside the UK)
 

In stock


High Frontier 4 All was designed by Phil Eklund and is published by Sierra Madre Games

Find out more:
    More about High Frontier 4 All on BoardGameGeek.

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Cover of High Frontier 4 All module 1: the massive engines of a spacecraft orbiting JupiterHigh Frontier 4 All: Module 1 – Terawatt and Futures

This module adds extra cards to the game. Thrusters are more powerful engines while Freighters make it easier to transport goods back to Earth. The Futures cards provide end game goals for players to aim at.

As base game: £20.00 (£16.67 tax-free outside the UK)
 

In stock


High Frontier 4 All: Module 1 – Terawatt and Futures
was designed by Phil Eklund and is published by Sierra Madre Games

Find out more:
    High Frontier 4 All: Module 1 – Terawatt and Futures on BoardGameGeek

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Cover of High Frontier 4 All module 2: a gas planet rises over a colony under construction on its moonHigh Frontier 4 All: Module 2 – Colonization

This expansion introduces space habitats ("Bernals") and colonists, allowing you to spread humanity across the solar system.

As base game: £24.00 (£20.00 tax-free outside the UK)
 

In stock


High Frontier 4 All: Module 2 – Colonization
was designed by Phil Eklund and is published by Sierra Madre Games

Find out more:
    High Frontier 4 All: Module 2 – Colonization on BoardGameGeek

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Cover of High Frontier 4 All module 3 - conflictHigh Frontier 4 All: Module 3 – Conflict

As humanity expands into the solar system, the new communites don't necessarily get on with each other. And, as they become less dependent on resources from Earth they look for independence.

As base game: £20.00 (£16.67 tax-free outside the UK)
 

In stock


High Frontier 4 All: Module 3 – Conflict
was designed by Phil Eklund and is published by Sierra Madre Games

Find out more:
    High Frontier 4 All: Module 3 – Conflict on BoardGameGeek

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The map laid out on a table - from the publisher's websiteHigh Frontier 4 All: neoprene mat

At 135 x 90 cms, this is twice the size of the board in the core game and has the full scope of the playing area – photo is from the publisher's website. Apart from giving you more room, being made of the neoprene means it's so much easier to pick up pieces from the board. It comes rolled up as a long, thin package, which I will need to send separately.

As base game: £45.00 (£37.50 tax-free outside the UK)
 

Out of stock

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Page created 29th January 2011. Last modified 24th November 2023.
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