Pax Pamir
The game is sub-titled " Imperial Ambitions in Central Asia" and is set in nineteenth century Afghanistan, " in the shadow of the Pamir Mountains" (so that's where the title comes from). Essentially, it's about Kipling's " Great Game" : the political, diplomatic and military intrigues between the British and Russian Empires on the 'North-West Frontier'.
Players are Afghan tribal leaders manoeuvring to be top dog when the music stops. Eventually, the British, the Russians or the Afghans will come out on top and the tribe best aligned to that power will win. The game is thus a combination of improving your own position and jockeying to ensure your preferred empire takes power. Brilliant!
As is pretty obvious, Pax Pamir is a development of Phil's magnificent Pax Porfiriana (where the different factions are lining up for the Mexican revolution). As always with Phil's games, the rules and cards are packed with historical detail. All in all it's a terrific package that I highly recommend.
There is a mounted board for Pax Pamir in Pax Porfiriana Collector's Edition and the Khyber Knives expansion provides extra actions for the 'ruler' of each area.
For 2-5 players, aged 12+, playing time 1-2 hours: £22.00 (£18.33 outside the UK)
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