Railway Rivals game 11 – Turn 7
BLACK SHEEP RAILWAYS do the best out of the first round of races, though TRAVEL HOPEFULLY RAILWAY also scores well. STEAM MACHINES & FUNICULARS then built south towards the western docks, while ARRIBA ARRIBA ANDALE started to tunnel through the ridges between the valleys. BLACK SHEEP RAILWAYS built to the last unconnected town and TRAVELLING HOPEFULLY RAILWAY built up the valley to Fochriw.
|2||23||Blackwood||S3||Cardiff or Barry||20|
|4||64||Tonypandy||S5||Barry or Penarth||20+3||10-3|
|5||55||Pontypridd||14||Abertillery||10 JR||10 JR|
|6||51||Maerdy||S4||Cardiff or Newport||10+10-6||20-10+6|
Builds and points
Black Sheep Railways (BSR), Gerald Udowiczenko - Black
Builds: (F18) - G18 - Gilfach Goch (-2 +6)
Points: 75 +4 +61 +1 = 141
Travelling Hopefully Rails (THOR), Jonathan Palfrey - Green
Builds: (G46) - G42 - Fochriw;
(I50) - Ystrad Mynach;
(H55) - H54 (-10, 2 to SMF, 1 to AAA)
Points: 47 +59 -10 +1 = 97
Arriba Arriba Arndale (AAA), Mike Dyer - Blue
Builds: (Tredegar) - M40 - L39 -Rhymney;
(Abertillery) - G77 (-12)
Points: 95 -12 +37 +1 = 121
Steam Machines & Funiculars (SMF), Martin Jennings - Red
Builds: (B56) - A56 - A61 - D62 - D63 (-12, 1 to THOR, 1 to BSR)
Points: 74 -12 +13 +2 = 77
Turn 7 Map (PDF, 1 Mb)
Next turn's races
|14||36||Merthyr Tydfil||S4||Cardiff or Newport|
|15||16||Ebbw Vale||22||Cross Keys|
|16||61||Treherbert||S3||Cardiff or Barry|
The special rule on this map is that every second race is a special. This gives us 8 races each turn. I have no idea where race 8 vanished to last turn. My apologies: it has been added to this turn as a held-over race – so you can enter it in addition to the 5 races allowed.
Each player may enter up to 5 out of 8 each turn – held over races don't count towards this limit.
Many races may require Joint Runs or Exchange of Running Powers – talk to each other. Make sure at least one of you specifies a route and the other one at least says "Joint run/Exchange with X, his route".
After the race, each player may build up to 10 build points, including known costs to others. The build points available after the races will reduce by 2 each turn.