Railway Rivals game 11 – Turn 9
BLACK SHEEP RAILWAYS benefitted from races through their western fiefdom to stay ahead. TRAVELLING HOPEFULLY RAILWAYS and ARRIBA ARRIBA ARNDALE (grateful for their Rhymney tunnel) are neck and neck at the halfway stage. STEAM MACHINES & FUNICULARS paid large amounts to run into the western ports and are not doing so well, but haven't given up and continue to build through the valley sides expensively.
|24||46||Treharris||S5||Barry or Penarth||+6||10-6||20|
|JR = Joint Run; ERP = Exchange of Running Powers|
Builds and points
Black Sheep Railways (BSR), Gerald Udowiczenko - Black
Points: 231 +59 = 290
Travelling Hopefully Rails (THOR), Jonathan Palfrey - Green
Builds: (F75) - G76 - G77 (-3, incl 1 to AAA)
Points: 184 -3 +54 = 235
Arriba Arriba Arndale (AAA), Mike Dyer - Blue
Points: 162 +1 +68 = 231
Steam Machines & Funiculars (SMF), Martin Jennings - Red
Builds: (B74) - Ebbw Vale
Points: 78 -3 +29 = 104
Turn 9 Map (PDF, 1 Mb)
Next turn's races
|26||14||Abertillery||S5||Barry or Penarth|
|27||66||Gilfach Goch||53||No Name|
|32||36||Merthyr Tydfil||S3||Cardiff or Barry|
Each player may enter up to 5 out of 8 each turn – held over races don't count towards this limit.
Many races may require Joint Runs or Exchange of Running Powers – talk to each other. Make sure at least one of you specifies a route and the other one at least says "Joint run/Exchange with X, his route".
After the race, each player may build up to 6 build points, including known costs to others. The build points available after the races will reduce by 2 each turn.