Oh, Mr Porter!

Railway Rivals 3 – Round 4

Reports from previous rounds: 3 2 1 start-up

SLOTH WORST TRAINS got rather confused, but have started several branches. TOOT reached the outskirts of London, and built across the Downs into Tonbridge. LOL followed the Rother westwards below Ashdown Forest, running alongside Decline for a while. DECLINE crossed the upper Dart towards London, and then turned and built into the wilds of Romney Marsh. TTYF! built eastwards into Maidstone, then crossed the ridge into the Vale of Kent. SPAMTRAK looped through London and back across the Thames and linked up to several towns that they had by passed before.

A - John Harrington, TRAINS TAKE YOU FASTER! (TTYF!), Blue
Start Points: 36
Builds: (F54) – F57 (1 to TOOT, 1 to Decline)
   (F57) – Maidstone; E47-D46
   (Maidstone) – C59 – London South
Points: 36 - 2 + 1 = 35

B - Chris Boote, SLOTH WORST TRAINS (SWT), Purple
Start Points 40
Builds:  (Deal) –C73 –B72; (Maidstone) –F58
   (Ramsgate) – I73 - Margate
   (F58)– G58; (B72) – A72
Points 40 = 40

C - Steve Bunce, DOVER EASTBOURNE CHATHAM LINE (DECLINE), Yellow
Start Points 38
Builds:  (G52) – H52 – i52 – I51
   (H17) – H19
   (H19) – H21 – I22 – I23
Points: 38 + 1 + 5= 44

D - Edward Walkington, TOTALLY OUT OF ORDAH TRAINS (TOOT), Green
Start Points: 55
Builds:  (G56) – F55 –E55 ; (K51) – K50
   (K50) – K48
   (E55) – D54 – Tonbridge; (K48) – K47 –L46 (3 to SPAMTRAK)
Points: 55 +1 –3 = 53

E - Gerald Udowiczenko, LEAVES ON THE LINE (LOL), Black
Start Points: 25
Builds:  (M22 ) – L21 – K21 – J20
   (J20) – J18
   (J18) – J12 (5 to Decline, 1 to TTYF!)
Points: 25 –6 = 19

F - Timothy Hunt, SPAMTRAK, Red
Start Points : 58
Builds:  (D4) – Reigate; London NW – London NE – L46 (+12)
   (M3) – Horsham; (D4) - Shoreham (+12)
   (L46) –J47 – J51
Points: 58 +24 Towns + 3 TOOT = 85 

GM Notes

Races start after 6 rounds of building, not when all the towns have been connected to.

One player did not send in orders, I have made some sensible orders, but please can all players submit orders by the deadline.

It costs 3 points to build into or out of a hill hex, and 5 points to build between two hill hexes.

The west is the line of half hexes on the edge of the map (see K41 by the word “Thames” for an example).

Dice rolls for next round are 5, 3 and 2

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