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Bridgenorth Cliff Railway

Railway Rivals game 6 – Turn 7

Previous turns: Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

Races

Race From To VROOM BESTRAIL SEAWEED BILL CR MLX
1 15 21   20+3 10-3      
2 16 43           20
3 26 44   10-4 20-4 +4   +4
4 66 54 +2 20     10-2  
5 62 S5            
6 52 36         20  
7 35 S4   20-1     10+1  
Total +2 68 23 +4 39 24

BESTRAIL took an early lead in the races and CHUFFIN’ RAIL also benefited. CR built into the NW corner and across the Teme in BROMYARD. BESTRAIL built to the east into EVESHAM, MLX built into KIDDERMINSTER and BIRMINGHAM and SEAWEED connected to PERSHORE and BISHOP’S CASTLE.

Builds and points

Player A
VELOCITY RAILS OF ODD MOTION (VROOM) - Gina Teh (BLACK)
Builds: None
Score: 36 +2 +3 = 41

Player B
BEN'S ELECTRIC & STEAM TRAINS RUN ALONG INLAND LINES (BESTRAIL) - Ben Brown (RED)
Builds: (PERSHORE) – L61 – EVESHAM (9 +1 to CR)
Score: 33 -10 +68 = 91

Player C
SOUTH EAST AND WEST EXPANDING ENTERPRISE DEVELOPMENTS (SEAWEED) - Tim Macaire (BLUE)
Builds: (D10) – BISHOP’S CASTLE
    (GREAT MALVERN) – H61 – PERSHORE (9 +1 to CR)
Score: 53 -10 +23 = 66

Player D
BILL'S INGENIOUS LEVERAGED LOCOMOTIVES (BILL) - Bill McKinley (GREEN)
Builds: No Moves Received
Score: 48 +4 = 52

Player E
CHUFFIN' RAILWAYS (CR) - Nathan Richards (BROWN)
Builds: (D57) – C57 – B57 – A58 - BROMYARD
    (SHREWSBURY) – I2-H2-G2-F2-E2-D2 (12)
Score: 56 +39 -12 +1 = 84

Player F
MOONS-LENS XPRESS (MLX) - Gerald Udowiczenko (ORANGE)
Builds: (E49) – F49 – KIDDERMINSTER
    WALSALL) – L45 – M46 – N46 – BIRMINGHAM (9 + 3 to VROOM)
Score: 44 +24 -12 = 56

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GM Notes

Please put race numbers (1) as well as towns (15-21) on your orders.

62-S5 is not a legal race, I have changed it and put it into the next set of races.

BESTRAIL is reported last turn as building (L48) – H47. This is what he wrote in his orders, but he meant, and I marked the map as (K49) – H47. Next time I will rule his orders as illegal.

BESTRAIL paid 1 to SEAWEED last turn because, having avoided paying for a junction on turn 3 by building from I16, he formed a junction last turn.

MLX, it’s the usual dice I am throwing.

Next turn’s races:
   5 62-S3
   8 13-S5
   9 12-56
 10 25-64
 11 22-S2
 12 63-33
 13 32-45
 14 42-55

You may enter up to 5 races plus the one held over (number 5).

After this round of races, players may build up to 10 Build points. All KNOWN construction costs (inc junctions, building alongside others) come from this total.

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