Bridgenorth Cliff Railway
Railway Rivals game 6 – Turn 9
Previous turns: Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up
Races
| Race |
From |
To |
VROOM |
BESTRAIL |
SEAWEED |
BILL |
CR |
MLX |
|
15 |
11 |
34 |
|
10-10 |
20-3+10 |
|
+3 |
|
|
16 |
14 |
61 |
10JR |
-1 |
10JR+9 |
|
10+1-9 |
|
|
17 |
23 |
31 |
|
10 |
|
|
20 |
|
|
18 |
24 |
53 |
|
20-11 |
|
+1 |
10+4 |
+6 |
|
19 |
65 |
46 |
20-5 |
|
+2 |
+4 |
|
10+5-6 |
|
20 |
S1 |
41 |
|
10-1 |
20 |
+1 |
|
|
|
21 |
S6 |
51 |
10JR |
|
10JR |
|
10-2 |
+2 |
|
Total |
35 |
27 |
78 |
6 |
47 |
17 |
|
JR = Joint Run, ER = Exchange of Running powers
|
SEAWEED has a great round and now holds a very narrow lead over BESTRAIL and CHUFFIN' RAIL. MLX falls away a bit, while a revived VROOM starts to score. MLX may have expected some joint runs which didn't materialise. MLX builds a cut-off to Birmingham in the upper Severn, VROOM and SEAWEED connect in the Ludlow Hills and CR reaches Welshpool.
Builds and points
Player A VELOCITY RAILS OF ODD MOTION (VROOM) - Gina Teh (BLACK) Builds: (G11) - I12; G9) - E8 - BISHOPS CASTLE; (H11) - H12 (6 +1 to MLX) Score: 46 -7 +1 (builds) +35 = 75
Player B BEN'S ELECTRIC & STEAM TRAINS RUN ALONG INLAND LINES (BESTRAIL) - Ben Brown (RED) Builds: None Score: 156 -2 (adjustment) +27 = 181
Player C SOUTH EAST AND WEST EXPANDING ENTERPRISE DEVELOPMENTS (SEAWEED) - Tim Macaire (BLUE) Builds: (E11) - G10 (2 + 1 to VROOM) Score: 108 -3 (builds) +78 = 183
Player D BILL'S INGENIOUS LEVERAGED LOCOMOTIVES (BILL) - Bill McKinley (GREEN) Builds: No Moves Received Score: 57 +6 = 63
Player E CHUFFIN' RAILWAYS (CR) - Nathan Richards (BROWN) Builds: D2 - C2 - Welshpool (-3) Score: 126 +2 (adjustment) -3 (builds) +47 = 172
Player F MOONS-LENS XPRESS (MLX) - Gerald Udowiczenko (ORANGE) Builds: (N4) - COALBROOKDALE (-3) Score: 115 -3 +1 (builds) +17 = 130
GM Notes
For him that appealed on the result on race 4: yes, BEST should have had 2 points deducted and CR should not have done so.
Next turn’s races: 22 14-33 23 11-45 24 21-53 25 24-63 26 36-S1 27 S2-54 28 65-42
You may enter up to 5 races each turn.
After this round of races, players may build up to 6 Build points. All KNOWN construction costs (inc junctions, building alongside others) come from this total.
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