Niña & Pinta
The Ragnars bill this as "the first Quantum game", which is an interesting sub-title. As the name suggests, the game's theme is the ships in Columbus's expedition to the New World, particularly the 'other' two. The quantum bit is that the game features three different versions of the Americas: each ship has slipped into a separate dimension and met alternative versions of the expedition.
Players are then competing to bring back the riches of three sets of American continents. This they do by establishing colonies, mining for gold and, of course, defeating the natives. However, everything has to be shipped back to Europe, giving the other players a chance to play pirate (though no doubt they'd claim to be privateers).
Each round, players must decide whether to take bonuses that will improve things for later or give them more points. They must equip and staff their ships, decide where to send them and what they'll do when they get there. Sending out empty ships is an option, particularly if there's treasure to bring back. Of course, other players' actions do get in the way, so turn order can be important.
There's a lot to think about and you've got to think about it across the three maps. Random set up of the areas makes a difference each time you play, as does the random order of the bonus chips. Having played some sample turns at the UK Games Expo I'm looking forward to getting my teeth into the full game.
For 1-4 players, aged 14+, playing time 2 hours: £33.00 £24.00 to clear (£20.00 ex-VAT outside the EU) – or make me an offer....