Star Trader game 10
This is the web version of the latest turn in the tenth postal (PBM/PBeM) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once, the games magazine. For an introduction to Star Trader follow the link.
Another Quarter, and still ships fail to arrive at Sigma Draconis, and they cannot continue to escape the menacing shape of the AIA warships. There was an outcry when it was realised protection money had been paid at Mu Herculis, and opinion was outraged. Yet still the ships hang there.
At Beta Hydri ARCHANGEL sold 2 Alloys for 5 HTs each and 4 Isotopes for 7HTs apiece. GAMLEPCO sold 8 Monopoles for 18 HTs each and gained a Dealership. QUASAR ENTERPRISES sold 5 Spice for 15 HTs apiece, but there was a little space for GAMLEPCO to sell one at 16 HTs.
GAMLEPCO bought 5 Spice on Contract at Sigma Draconis where GATES-LEARJET bought 5 Isotopes, also on Contract
QUASAR was busy at Mu Herculis: 3 Alloys were disposed of via Contracts and a Monopole was sold. GAMLEPCO bought heavily: 10 Monopoles at 16 HTs apiece, though there was a Contractor's position with it, and GATES-LEARJET sold Isotopes on Contract as prices rose.
GAMLEPCO bought 5 Isotopes on Contract at Tau Ceti.
Epsilon Eridani saw GAMLEPCO selling 2 Alloys for 2 HTs each and a small profit.
And finally, at Gamma Leporis GAMLEPCO bought a further 5 Alloys using their Market Manager position.
GATES-LEARJET went looking for an edge and managed to hire Agent Crip at Beta Hydri.
MONOGRAM INDUSTRIES joined QUASAR ENTERPRISES in trying to break the ASSOCIATION OF INTERSTELLAR ANARCHISTS' blockade of Sigma Draconis, escaping with Emergency Hyperjump.
ARCHANGEL LINES continued its steady accumulation of satisfied Passengers.
GAMMA LEPORIS CORPORATION was busy. They bought a second Warehouse at Sigma Draconis and launched the two Piccolos and one Phoenix at Epsilon Eridani. All received A class crews and the Steel 6 Cargo pods.
|Corporation letter and name||Connections Bus/Crim/Pol||Init'v Bid||Turn Order||Cash||Rep'n||Player|
|C||Quasar Enterprises||10||3||5||10||1||729||40||Mark Cowper|
|D||Monogram Inds||6||0||4||0||6||130||40||Mike Dyer|
|F||Archangel Lines||4||0||4||10||2||520||40||Przemek Orwat|
|N under Initiative Bid means No move received, F indicates the Corp was floated|
The description of EV 9 last turn was wrong: it's actually the technical breakthrough in Isotopes, raising demand for Isotopes everywhere.
There are three new News chits this turn. The current list (new chits in bold) is:
Turn 9 P4
Turn 10 C4, B6, C4
Turn 11 B6
Turn 12 C6
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)
If an OP chit offers Slaves, or some other illegal commodity, you have to land a spaceship on the planet to take advantage of it, avoiding the planetary defences on the way in. To sell them, you need to land on the planet named, with the same risks. It is definitely not allowed to collect Weapons, as an example, from the destination planet and take them to the planet of origin.
If you attempt an emergency hyperjump, then, succeed or fail, you can do nothing else with that ship in the current turn. You cannot issue orders to sell or buy goods to load directly to or from the ship.