Railway Rivals game 11 – Turn 10
BLACK SHEEP RAILWAYS continues to stretch its lead to much surprise. TRAVELLING HOPEFULLY RAILWAY stays in touch. STEAM MACHINES AND FUNICULARS trudges along and ARRIBA ARRIBA ANDALE drifts downwards after donating large amounts to SMF.
|26||14||Abertillery||S5||Barry or Penarth||20-6+1||10+6-1|
|27||66||Gilfach Doch||53||No Name||20|
|32||36||Merthyr Tydfil||S3||Cardiff or Barry||10||20|
|JR = Joint Run; ERP = Exchange of Running Powers|
Builds and points
Black Sheep Railways (BSR), Gerald Udowiczenko - Black
Builds: Builds: (J14) - H15
Points: 290 -1 +78 = 367
Travelling Hopefully Rails (THOR), Jonathan Palfrey - Green
Points: 235 +46 = 281
Arriba Arriba Arndale (AAA), Mike Dyer - Blue
Points: 231 +38 = 269
Steam Machines & Funiculars (SMF), Martin Jennings - Red
Points: 104 +46 = 150
Turn 10 Map (PDF, 1 Mb)
Next turn's races
|36||23||Blackwood||S4||Cardiff or Newport|
|37||44||Mountain Ash||16||Ebbw Vale|
Each player may enter up to 5 out of 8 each turn – held over races don't count towards this limit.
Many races may require Joint Runs or Exchange of Running Powers – talk to each other. Make sure at least one of you specifies a route and the other one at least says "Joint run/Exchange with X, his route".
After the race, each player may build up to 4 build points, including known costs to others. The build points available after the races will reduce by 2 each turn.