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Railway Rivals game 13 (RR2344LH) – Turn 9

Previous reports: Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

Race Results

Race From To BASH MDCR SLOUGH TIS GREAT SWIFT
15 12 Brighton 34 Petersfield/Bishop's Waltham       10   20
16 14 Horsham/Reigate 23 Midhurst/Haslemere   0-5   20-2   10+7
17 35 Portsmouth 22 Arundel/Chichester   10+3+2   0-2   20-3
18 43 Newbury/Andover 63 London 5   5   20  
19 42 Reading 56 Woking/Leatherhead 15+4 0+4 15-9+2 0-4 0-4+7  
20 65 London 51 Slough/Virginia Water 20 0     10  
21 S6 SHOPPING 15 Pulborough/Cranleigh 0+2 15-2   0 15 0
TOTAL 46 27 13 22 48 54
JR = Joint Run; ERP = Exchange of Running Powers

Builds and Points

BASINGSTOKE ASSOCIATED STEEL HIGHWAY (BASH), Bob Blanchett - Black
Builds: None
Points: 120.5 +46 = 166.5

MISSED, DELAYED AND CANCELLED RAILS (MDCR), Mike Dyer - Blue
Builds: None
Points: 105.5 +27 = 132.5

SLOW LOCOMOTIVES ONLY USED GENTLY ON HILLS (SLOUGH), Brad Martin - Orange
Builds: None
Points: 109 +13 = 122

TIGER IN SMOKE (TIS), Jonathan Palfrey - Green
Builds: None
Points: 175.5 +22 = 197.5

GRAND RAIL EAST ATLANTIC TRUNKLINE (GREAT), Rob Pinkerton - Red
Builds: None
Points
: -42.5 +48 = 5.5

SLOW WAGON IN FAST TRAFFIC (SWIFT), Gerald Udowiczenko - Yellow
Builds: None
Points: 166.5 +54 = 220.5

Map

Turn 9 – no changes from Turn 8 (PDF, 2.3 Mb)

Next turn's races

Race From: To:
22 S1 NORTH 25 Havant/Cosham
23 12 Brighton 23 Midhurst/Haslemere
24 14 Horsham/Reigate 32 Southampton
25 26 Hayling/Gosport 41 Reading
26 35 Portsmouth 62 London
27 51 Slough/Virginia Water 43 Newbury/Andover
28 54 Farnborough/Farnham 63 London

GM Notes

SWIFT takes the lead over from TIS at the halfway stage, but - apart from GREAT - all could have chances.

All companies may carry out joint runs, and exchange of running powers with other companies should they wish, though it pays to start negotiations for these soon after the adjudication is sent out.

Players can enter up to five race each turn (plus any held over from a previous turn).

After the races, you may build up to 6 build points. Remember: junctions and parallel builds are deducted from these points.