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Railway Rivals game 13 (RR2344LH) – Turn 11

Previous reports: Turn 10 Turn 9 Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

Race Results

Race From To BASH MDCR SLOUGH TIS GREAT SWIFT
29 S3 EAST 52 Windsor / Maidenhead 10-3   20   +3  
30 13 Shoreham / Haywards Heath 61 London     15 0   15
31 16 Three Bridges / Dorking 45 Winchester / Stockbridge 20 10-2 0+1      
32 22 Arundel / Chichester 31 Southampton       20    
33 25 Havant / Cosham 52 Windsor / Maidenhead +6 20-6   10+3-3    
34 36 Portsmouth 53 Guildford / Aldershot   10+2   20-2    
35 42 Reading 66 London 0 0 10   20  
TOTAL 33 34 46 48 23 15
JR = Joint Run; ERP = Exchange of Running Powers

Builds and Points

BASINGSTOKE ASSOCIATED STEEL HIGHWAY (BASH), Bob Blanchett - Black
Builds: None
Points: 189.5 +33 = 222.5

MISSED, DELAYED AND CANCELLED RAILS (MDCR), Mike Dyer - Blue
Builds: None
Points: 179.5 +34 = 213.5

SLOW LOCOMOTIVES ONLY USED GENTLY ON HILLS (SLOUGH), Brad Martin - Orange
Builds: None
Points: 178 +46 = 224

TIGER IN SMOKE (TIS), Jonathan Palfrey - Green
Builds: None
Points: 242.5 +48 = 290.5

GRAND RAIL EAST ATLANTIC TRUNKLINE (GREAT), Rob Pinkerton - Red
Builds: Not allowed - parallel track costs 5 points per hex
Points
: 15.5 + 23 = 38.5

SLOW WAGON IN FAST TRAFFIC (SWIFT), Gerald Udowiczenko - Yellow
Builds: None
Points: 245.5 +15 = 260.5

Map

Turn 11 – no changes from Turn 8 (PDF, 2.3 Mb)

Next turn's races

Race From: To:
36 S5 PORT 44 Whitchurch/Romsey
37 11 Brighton 55 Wokingham/Basingstoke
38 46 Alton/Bordon 15 Pulborough/Cranleigh
39 21 Worthing/Littlehampton 64 London
40 24 Selsey/Bognor 34 Petersfield/Bishop's Waltham
41 56 Woking/Leatherhead 33 Fareham/Eastleigh
42 65 London 44 Whitchurch/Romsey

GM Notes

TIS takes the lead but SWIFT isn't out of it yet. The three fight for the rest of the places between them, while GREAT improves a little at the back.

All companies may carry out joint runs, and exchange of running powers with other companies should they wish, though it pays to start negotiations for these soon after the adjudication is sent out.

Players can enter up to five race each turn (plus any held over from a previous turn).

After the races, you may build up to 2 build points. Remember: junctions and parallel builds are deducted from these points.