UpLoders
Railway Rivals game 14 ( ) – Turn 6
Previous turns: Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up
Builds
STEAMPUNK IPA laid track across Kentucky and looks to be building into Elizabethtown, leaving only NCR not connecting there. SCHWEIZER MACHINENFABRIK continued to build south and west in western Tennessee. GRACELAND MYSTERY TOURS headed into Georgia and then build west from Clarksville. NASHVILLE CATS RAILROAD headed for Georgia and connected in the west. BIEN'S INTERNATIONAL EXPRESS NETWORK built into Kentucky and FOGGY BOTTOM RAILWAYS built towards the Cumberland River.
BIEN'S INTERNATIONAL EXPRESS NETWORK (BIEN), Christian Bien - Brown
Builds:
a) (X23) - V22 - V20 (1 to SIPA)
b) (V20) - V18 - U18;
(V18) - W18
c) (U18) - Q16 (1 to SMF);
(W18) - X17 (1 to SMF)
Points: 74 -3 +1 = 72
NASHVILLE CATS RAILROAD (NCR), Jonathan Palfrey - Green
Builds:
a) (Chattanooga) - D25 - C25;
(K7) - J6
b) (J6) - E4 - Memphis
c) (O40) - Kingsport;
(O40) - P40;
(M20) - N20 - O20 (1 to FBR);
(Chattanooga) - C28
Points: 42 -1 = 41
SCHWEIZER MACHINENFABRIK (SMF), Martin Jennings - Red
Builds:
a) (X22) - Y23 - Y26 (1 to FBR, 1 to GMS)
b) (Y26) - Y28 - Frankfort - C79
c) (C79) - F80 - G80 - Covington
Points: 33 -2 +2 = 33
GRACELAND MYSTERY TOURS (GMS), Mike Dyer - Purple
Builds:
a) (O13) - P12 - Q12
b) (Q12) - Mayfield (3 to SIPA);
(Chattanooga) - C27 - B26 - A26;
(Mayfield) - S9
c) (S9) - T8 - Cairo
Points: 70 -3 +1 = 68
FOGGY BOTTOM RAILWAYS (FBR), Rob Pinkerton - Blue
Builds:
a) (V15) - V11
b) (V11) - U11 - Paducah
c) (Paducah) - T8 - Cairo
Points: 20 +3 = 23
STEAMPUNK I. P. A. (SIPA), Anthony Gilbert - Black
Builds:
a) (W23) - A75 (1 to FBR, 1 to BIEN, 1 to GMS)
b) (A75) - C76 - C79 - Frankfort
c) (W23) - Elizabethtown;
(N16) - Clarksville;
(D23) - C24;
(Memphis) - C4
Points: 73 -3 +4 = 74
Map
Turn 6 (PDF, 1.7 Mb)
Next turn's races
Race | From: | To: | ||
---|---|---|---|---|
1 | AD | Somerset | 6H | Owenboro |
2 | 7D | Frankfort | 4C | Columbia |
3 | 8H | Louisville | JS | Mississippi |
4 | 9D | Maysville | 2S | Chattanooga |
5 | KS | Georgia | 7C | Paris |
6 | QH | Indiana | JC | Jackson |
7 | 10H | Elizabethtown | 10S | Bristol |
8 | QD | Virginia | 3C | Pulaski |
GM Notes
And the races begin. Players can enter up to six races (plus any held over from a previous turn).
Don't forget that you can exchange running powers or have joint races with other companies. Joint races or Exchange of running powers are not dirty words.
After the races, you may build up to 12 build points. Remember: known junctions and parallel builds are deducted from these points. The build points available after the races will reduce by 2 each turn.