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Railway Rivals game 14 (RR2387KT) – Turn 8

Previous turns: Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

STEAMPUNK IPA and GRACELAND MYSTERY TOURS are equal but behind NASHVILLE CATS RAILROAD. FOGGY BOTTOM RAILWAYS improved a little, while SCHWEIZER MACHINENFABRIK did not race. BIEN'S INTERNATIONAL EXPRESS NETWORK dropped to 4th. Memphis seems popular.

Race Results

Race From To BIEN NCR SMF GMS FBR SIPA
9 AH Paducah 4D Pikeville 10-1 JR   +1   +2 10-2 JR
10 9H Bowling Green 6C Nashville   10-3     20+3  
11 3H Clarksville 6S Knoxville 0-1 20-5 +3   10-3+1 +5  
12 6D Lexington AS Cookeville   +5   20-5    
13 KD W Virginia 9C Memphis 5 JR 10 JR     10 JR 5 JR
14 5S Knoxville 8C Memphis 5 JR 20       5 JR
15 JD N Carolina 2C Murfreesboro   20        
16 2H Mayfield 5D Winchester +2     20-2    
17 4S Rockwood 10C Dyersburg   20   10    
TOTAL 20 100 1 51 40 18
JR = Joint Run; ERP = Exchange of Running Powers

Builds

BIEN'S INTERNATIONAL EXPRESS NETWORK (BIEN), Christian Bien - Brown
Builds:
None
Points
: 97 +1 +20 = 118

NASHVILLE CATS RAILROAD (NCR), Jonathan Palfrey - Green
Builds:
(K35) - N36 (1 to BIEN)
Points: 70 -4 +100 = 166

SCHWEIZER MACHINENFABRIK (SMF), Martin Jennings - Red
Builds:
None
Points: 39 +1 = 40

GRACELAND MYSTERY TOURS (GMS), Mike Dyer - Purple
Builds:
(Dyersberg) - L5 - F2 - Memphis - D2 - C3
Points
: 101 -10 +1 +51 = 143

FOGGY BOTTOM RAILWAYS (FBR), Rob Pinkerton - Blue
Builds:
(M4) - J2 - I3 - F1 - E2
(E83) - F82 - G82
Points
: 12 -10 +40 = 42

STEAMPUNK I. P. A. (SIPA), Anthony Gilbert - Black
Builds:
(C24) - B24 - B25 - B26 (1 to GMS)
Points
: 137 -10 +18 = 145

Map

Turn 8 (PDF, 1.7 Mb)

Next turn's races

Race From: To:
18 4H Hopkinsville AC Tullahoma
19 5H Henderson 3D Hazard
20 7H Louisville 9S Kingsport
21 JH Illinois 7S Morristown
22 KH Ohio 5C Nashville
23 2D Middlesboro KC Arkansas
24 10D Ashland 3S Chattanooga
25 QS Alabama QC Missouri
26 8D Covington 8S Johnson City

GM Notes

Players can enter up to six races (plus any held over from a previous turn).

Note that the map has a row of mis-numbered labels in hexes running north-east from N36 (which is actually N35) to Z42 (actually Z41).

After the races, you may build up to 8 build points. Remember: known junctions and parallel builds are deducted from these points. The build points available after the races will reduce by 2 each turn.

Players can enter up to six races (plus any held over from a previous turn).

The Ohio River, with all its bridging restrictions, runs from the confluence with the Mississippi to the top NE Corner (I95/H95).

After the races, you may build up to 8 build points. Remember: known junctions and parallel builds are deducted from these points. The build points available after the races will reduce by 2 each turn.