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Railway Rivals game 14 (RR2387KT) – Turn 9

Previous turns: Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

STEAMPUNK IPA and NASHVILLE CATS RAILROAD are pulling away a little with GRACELAND MYSTERY TOURS and BIEN'S INTERNATIONAL EXPRESS NETWORK still in touch. At the bottom are FOGGY BOTTOM RAILWAYS and SCHWEIZER MACHINENFABRIK.

Race Results

Race From To BIEN NCR SMF GMS FBR SIPA
18 4H Hopkinsville AC Tullahoma   0-8+6 10-6+3   +5 20-6+3
19 5H Henderson 3D Hazard 20-2   +2      
20 7H Louisville 9S Kingsport 20-4 5JR   5JR +1 +3
21 JH Illinois 7S Morristown   20-3       +3
22 KH Ohio 5C Nashville     0+1 20-6+1   10-2
23 2D Middles-boro KC Arkansas 5JR+2 20-2     +6 5JR
24 10D Ashland 3S Chattanooga 10JR 10JR     Too long  
25 QS Alabama QC Missouri   0+3-3 20-4+2   +4 10-6+4
26 8D Covington 8S Johnson City           20
TOTAL 51 48 28 20 16 64
JR = Joint Run; ERP = Exchange of Running Powers

Builds

BIEN'S INTERNATIONAL EXPRESS NETWORK (BIEN), Christian Bien - Brown
Builds:
None
Points
: 118 +51 = 169

NASHVILLE CATS RAILROAD (NCR), Jonathan Palfrey - Green
Builds:
(K35) - N36 (1 to BIEN)
Points: 166 +3 +48 = 217

SCHWEIZER MACHINENFABRIK (SMF), Martin Jennings - Red
Builds:
None
Points: 40 +28 = 68

GRACELAND MYSTERY TOURS (GMS), Mike Dyer - Purple
Builds:
(A82) - Winchester
(A82) - Maysville
Points
: 143 -7 +20 = 156

FOGGY BOTTOM RAILWAYS (FBR), Rob Pinkerton - Blue
Builds:
(E2) - Memphis - E4 (3 to NCR)
(G82) - H81 - Covington
Points: 42 -11 +16 = 47

STEAMPUNK I. P. A. (SIPA), Anthony Gilbert - Black
Builds:
(S19) - S21 - Bowling Green
(B75) - Louisville
Points
: 145 -4 +64 = 205

Map

Turn 9 (PDF, 1.7 Mb)

Next turn's races

Race From: To:
27 AS Cookeville 8C Memphis
28 8S Johnson City JH Illinois
29 JS Mississippi KD West Virginia
30 9C Memphis 5H Henderson
31 JC Jackson 8D Covington
32 10D Ashland 10H Elizabethtown
33 AH Paducah 6S Knoxville
34 2D Middlesboro 6C Nashville

GM Notes

The Mississippi and Ohio are listed as bridgeable at specific locations, and yes you can bridge them in both directions. I suspect building through Missouri never entered the designer's mind.

Players can enter up to six races (plus any held over from a previous turn).

Note that the map has a row of mis-numbered labels in hexes running north-east from N36 (which is actually N35) to Z42 (actually Z41).

After the races, you may build up to 6 build points. Remember: known junctions and parallel builds are deducted from these points. The build points available after the races will reduce by 2 each turn.