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The Wizard of Anharitte

Star Trader game 12

This is the web version of the latest turn in the twelfth 'postal' (PBM/PBeM/Correspondence) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once. For an introduction to Star Trader follow the link.

Previous turns: Turn 2 Turn 1 Start-up

Turn 3

Sections: Corporation Table, GM Notes, Market Positions, News, PDF map, Press

Trading started at Gamma Leporis s as ROCKET TRADERS bought 10 Alloys for 4 HTs each and gained a Dealership. MADNESS & MAYHEM were still able to buy 4 units at 2HTs apiece.

ROCKET TRADERS bought 1 Isotope at Tau Ceti for 4 HTs as the price fell.

Mu Herculis saw ROCKET TRADERS selling 8 Isotopes for 8 HTs each, but no other reward, as they wanted to empty the Vanguard. MADNESS & MAYHEM bought 6 Monopoles for 14 HTs apiece and gained a Dealership, while COSTA NOSTRA COFFEE were selling Monopoles: 5 at a price of 10 HTs.

SOLAR SPICE & LIQUORS were buying 8 Spice for 8 HTs each and took a Dealership at Sigma Draconis. ROCKET TRADERS bought 11 Isotopes for 3 HTs apiece and gained a Dealer's position in this commodity.

Finally, COSTA NOSTRA COFFEE sold 2 Alloys at 11 HTs each at Beta Hydri.

Having heard news of the illegal hulls on planet at Epsilon Eridani (OP 21), TREKBOER purchased a Dagger Hull, equipping it with Augmented Jump and Battle Com Pods and C class crew. Business Connections were raised, after a 250 HT loan was taken out for 4 Quarters.

ROCKET TRADERS sold the Vanguard at Mu Herculis, where it raised 80% of its asset value, and loaded Passengers for the three busiest routes.

COSTA NOSTRA COFFEE INC were quiet, presumably coming to terms with their ship loss last quarter.

MADNESS & MAYHEM replaced their damaged cargo pod and bought a Warehouse at Sigma Draconis.

SOLAR SPICE & LIQUORS loaded passengers for Epsilon Eridani.

Corporation table

Corporation letter and name Connections Bus/Crim/Pol Init'v Bid Turn Order Cash  Rep'n Player
A Costa Nostra Coffee 7 0 0 0 5th 72  18 Mark Cowper
B Madness & Mayhem 4 5 0 8 1st 218  24 Anthony Gilbert
C Solar Spice & Liquors 2 3 4 0 4th 44  32 Paul Evans
D TrekBoer 2 7 2 8 3rd 234  29 Mike Dyer
E Rocket Traders 4 0 8 5 2nd 202  35 Przemek Orwat
N under Initiative Bid means No move received, F indicates the Corp was floated

Map

Latest system map (PDF, 25k)

News

There is one new News chit this turn. The current list (new chits in bold) is:
Turn 4 P5, B4
Turn 6 P7, B6

(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)

GM Notes

I have been asked about combat.

Firstly, you can only have combat in System Space. Someone needs to order a ship to system space and order it to attack incoming ships. If you're not attacking everyone or a specific ship you must SAY SO.

Any incoming ship to that system after someone has moved there has to see if it is intercepted. The ship's interception rating plus a die roll are compared. If the incoming player is higher, he evades and lands in the Space Port. IF it isn't then he may have ordered to attempt an emergency hyperjump. {10.8} If that fails the ship is CAPTURED (or destroyed, attacker's choice). If he hasn't ordered an Emergency Hyperjump then combat starts.

IF a player moves into System Space deliberately to join a ship already there it's worth saying if you intend to attack the existing ship there or not.

For combat, players need to have ordered if they wish to use missiles or combat strength. "Missiles if available, then combat" is acceptable. NO orders mean you DON'T FIGHT. Combat is conducted on table {10.7}. The fighting value plus a die is compared to the target ship's protection rating and resulting damage inflicted. IF you're said how you want to take damage it's followed, else it's down to me. If missiles are used there's a chance of blowing up the target.

Intercepting and attacking ships can lead to Reputation loss.

Any further questions please let me know.

Remember, no orders, you take it on the chin.

Questions, ask me, Clever ideas, run them past me first.