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Innovation cover - a pale brown checkerboard with icons from the gameInnovation

I think of this as "what Carl Chudyk did after Glory to Rome" – both games get 10/10 from me. Like the earlier game, this has some innovative mechanisms with the cards that make up the game. Both also require careful positioning of your cards in front of you around your reference card.

Essentially, the cards represent progress, split into 10 periods. Players start by drawing and playing '1' cards and move through the other sets to the pinnacle of '10' where the Internet, AI and Robotics feature. Unless someone wins before then, which is more likely in my experience. Once you've got cards played in front of you, you can use the actions ('Dogmas') they provide. The aim is to gather points to achieve one of the game's goals and/or a Monument. First to a set number wins.

The complexity of the game is, of course, in the interaction of the cards. Not just one player's cards, but those in front of all the players. I may have been playing this for nearly ten years, but it's still a voyage of discovery each time. I have the third edition from the original publisher, Asmadi.

For 2-4 players, aged 12+, playing time 45-60 minutes: £18.00 (£15.00 tax free outside the UK)
 

In stock


Innovation
was designed by Carl Chudyk and is published by Asmadi

Find out more:
    Innovation at BoardGameGeek
    You can play Innovation online at Yucata or Board Game Arena

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