Troodos
Railway Rivals game 18
Turn 11
Previous turns: Turn 10 Turn 9 Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up
This turn's races
MEDITRAINEAN had a better run of races and has a small lead going into the final round, though all three are close at the top with INLAND IRONHORSE INTERNATIONAL and CANTERBURY RAILWAYS almost alongside. ALL GREEK TO ME has lower ambitions: taking part.
No | From | To | MT | CR | AGTM | III | ||
25 | 11 | Paphos | 31 | Paleokhoro | 20-4 | 5JR + 4 | 5JR | |
26 | 16 | Limassol | 66 | NE Cyprus | 5-2 | 10JR | 10JR+ 2 | |
27 | 44 | Nicosia | 24 | Pedhoulas | 20-3 | 10+1 | +2 | |
28 | 54 | Kythrea | 33 | Lefkara | 20 | |||
29 | 26 | Troodos | 51 | Lapithos | 10-5 | 0-3 | 20+8 | |
30 | 46 | Nicosia | 62 | Famagusta | 0-3 | 10 | 20+3 | |
TOTAL | 50 | 29 | 39 | 47 | ||||
JR = Joint Run; ERP = Exchange of Running Powers |
Builds and points
MediTrainean (MT), Anthony Gilbert - Red
Starts: Larnaca
Builds:
None
Points: 216 +50 = 266
Canterbury Railways (CR), Rob Pinkerton - Blue
Starts: Famagusta
Builds:
None
Points: 216 +29 = 245
All Greek To Me (AGTM), Mike Dyer - Black
Starts: Kyrenia
Builds:
(C68) - Athna
Points: 118 -2 +39 = 155
Inland Ironhorse International (III), Chris Rudram - Green
Starts: Lapithos
Builds:
None
Points: 213 +47 = 260
Latest map
Troodos map (PDF, 1.4 Mb)
Next turn's races
Race | From | To | ||
31 | 12 | Paphos | 21 | Polis |
32 | 15 | Limassol | 23 | Evrykhou |
33 | 35 | Larnaca | 45 | Nicosia |
34 | 61 | Athna | 32 | Dhali |
35 | 55 | Akanthou | 65 | Theodhoros |
36 | 52 | Kyrenia | 43 | Nicosia |
GM Notes
You may enter up to four of the six races - any that nobody enters will be held over to next turn. If working with another player please make it clear whether it's a JOINT RUN or EXCHANGE OF RUNNING POWERS and state what route is to be taken (which might be "accept MT's route", for example).
This is the last round of races, so there'll be no building afterwards.
Please send in any Game End Statement (GES) you may wish to make about the map, unfairness of the routes and the GM's dice rolling.