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Star Trader game 11

This is the web version of the latest turn in the eleventh postal (PBM/PBeM) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once, the games magazine. For an introduction to Star Trader follow the link.

Previous turns: Start-up

Turn 1

Sections: Corporation Table, GM Notes, News, PDF map (124k)

    "He wants it built where?"
    "Yes, I know. Not a ship yard at the system for anything bigger than a bucket."
    "What shall we do?"
    "Build it somewhere else and show him cute pictures of kittens."

Trading was a little tentative in the first Quarter. At Gamma Leporis MINING AND MORE bid 3 and bought 6 Alloys, but there were more than enough for SIRIUS CYBER to buy 6 more for the same price.

At Delta Pavonis, PETROLEUM AND OTHER COLONIAL GOODS bid 9 to buy 10 Petroleum and gained a Dealership. SIRIUS CYBER bid 8 to buy Spice. No one was selling.

Tau Ceti saw competition for Isotopes: AMALGAMATED INTERSTELLAR METALS INC bid 6 HTs and bought 4 units while HAPPY FEATURES bid 5 and also bought 4 units. COSTA NOSTRA COFFEE hoped to buy Alloys for 5 HTs but bid too low.

HARRIMAN ENTERPRISES bid 12 HTs to buy Petroleum at Mu Herculis, bought 8 and gained a Dealership

At Sigma Draconis HF, PCC and HE all bid 12 HTs for Spice, but HF got in first to buy 6 units and gain a Dealership, while PCC bought the 4 units left. HE didn't get any. HAPPY FEATURES bought 10 Isotopes for 6 HTs each and took a Dealership, leaving AIM to pick up 3 for 5 HTs apiece and HE with none again.

MINING & MORE bought 2 Isotope Factories at Tau Ceti and laid down a Phoenix Hull there with B crew, Cargo and Passenger pods and space for more.

PETROLEUM AND OTHER COLONIAL GOODS took on Passengers at Delta Pavonis and sold the Light Weapons pod off the Malacca. Visiting the Federation Banks, they took out a 520 HT loan over 4 Quarters at 25 HTs a turn interest. They laid down a new Phoenix hull at Tau Ceti with Augmented jump and Cargo pods, bought a new Cargo pod for the Mallaca and re-equipped all the ships with straight A crew. Political Connections were raised to 8 and then they bought 3 Spice Factories at Sigma Draconis and 5 Petroleum Factories at Delta Pavonis.

HAPPY FEATURES increased their Reputation and were loading Passengers at Sigma Draconis. Two Warehouses were bought, at Tau Ceti and Alpha Centauri, and at Tau Ceti a Corco Iota hull was laid down with A crew and Cargo and Light Weapons pods.

HARRIMAN ENTERPRISES took passengers on at Sigma Draconis and Mu Herculis, increased their Business Connections and laid down a Phoenix Hull at Mu Herculis.

COSTA NOSTRA COFFEE INC bought 2 Monopole Factories at Mu Herculis and 5 Alloy Factories at Gamma Leporis. A new Phoenix Hull, Expresso, was laid down at Tau Ceti while the existing crews were upgraded to A.

TRADIAETHA MASNACHWYR TEGWEN sold all but the passenger pod off their ship, as it was loaded with new Passengers. They laid down 2 Corco Zeta Hulls at Beta Hydri, 2 Corco Zeta Hulls at Epsilon Eridani, and 2 Corco Zeta Hulls at Tau Ceti. Then they went to the bankers and borrowed 803 HTs for four Quarters paying 39 HTs per turn interest. Back to the Shipyards and another Corco Zeta Hull, at Alpha Centauri this time, and then all 7 new ships were given Augmented Jump pods. At which point they stopped.

AMALGAMATED INTERSTELLAR METALS INC increased their Reputation and then took out a loan for 250 HTs for 4 Quarters at 12 HTs interest a turn. Warehouses were bought at Beta Hydri, Epsilon Eridani, Tau Ceti and Mu Herculis and new Phoenix Hulls with Cargo Pods were laid down, one at Beta Hydri and the other in the crowded Shipyards at Tau Ceti. And agent Percent was signed up.

SIRIUS CYBER loaded passengers at Gamma Leporis and spent money on their Reputation and increasing Political Connections, before borrowing 350 HTs over 4 Quarters at a cost of 16 HTs each turn. The money was then spent on 4 Phoenix Hulls, one laid down at Alpha Centauri, one at Tau Ceti where space was found, one at Epsilon Eridani and the last at Alpha Centauri - whatever anyone says, the Chairman thought. Each has Cargo and Passenger pods, and most have low grade crews.

Corporation table

Corporation letter and name Connections Bus/Crim/Pol Init'v Bid Turn Order Cash  Rep'n Player
A Costa Nostra Coffee, Inc 8 0 0 0 6th 110 20 Mark Cowper
B Tradiaeth a Masnachwyr Tegwen 0 7 0 0 5th 128 20 Jerry Elsmore
C Amalgamated Interstellar Metals, Inc 4 0 3 0 4th 243 22 Paul Evans
D Harriman Enterprises 2 4 3 0 8th 314 24 Anthony Gilbert
E Happy Features 3 0 5 0 1st 126 26 Joel Halpern
F Petroleum and other Colonial Goods 1 0 8 5 3rd 111 23 Przemek Orwat
G Sirius Cyber 4 3 1 0 7th 120 28 Charlie Sundt
H Mining & More 4 0 3 5 5th 266 20 Sergiusz Orwat
N under Initiative Bid means No move received, F indicates the Corp was floated


There are Three News chits to start us off. The current list (new chits in bold) is:
Turn 3 C8
Turn 4 B6, B2
Turn 5 P4, P6
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)

GM Notes

Remember: emergency hyperjump does NOT operate in this game.

Ships appear on the map the turn they are launched.

Questions, ask me; clever ideas, run them past me first.

Corrections made 4th March and highlighted in dark red.

Shipyards to build ships are at Epsilon Eridani, Tau Ceti, Alpha Centauri and Beta Hydri.

Ships can be repaired at all Spaceports – with specific limitations on Military pods.

To use an Opportunity chit to add pods to a ship, you need to have successfully landed on the specified planet. BUT if you are buying a hull (and pods) on planet you do not need to have landed there.