The Wizard of Anharitte
Star Trader game 12
This is the web version of the latest turn in the twelfth 'postal' (PBM/PBeM/Correspondence) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once. For an introduction to Star Trader follow the link.
Previous turns: Turn 11 Turn 10 Turn 9 Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up
Turn 12
Sections: Corporation Table, GM Notes, Market Positions, News, PDF map, Press
The technical breakthrough in Monopoles production has started falling prices in the Quadrant. But what wasn't expected was the series of explosions that ripped open the SOLAR SPICE & LIQORS Warehouse at Mu Herculis spilling Monopoles into the sun's gravitational field. A series of explosions followed at SSL's production facility, putting it out of action for a Quarter, but the marks of TrekBoer were clearly responsible.
ROCKET TRADERS stayed last out of the blocks again and Vanguard at Tau Ceti stayed in Safe Berth.
Gamma Leporis and Tau Ceti saw no Corporation trading.
Trading at Epsilon Eridani were ROCKET TRADERS selling 2 Isotopes for 11 HTs each, after which MADNESS & MAYHEM sold 4 more at the same price. ROCKET TRADERS then sold 7 Spice at 6 HTs apiece and gained a Dealership.
COSTA NOSTRA COFFEE sold 6 Monopoles at Mu Herculis, while MADNMESS & MAYHEM sold 4 Isotopes for 11 HTs apiece.
At Sigma Draconis ROCKET TRADERS bought 12 Spice for 7 HTs and were awarded a Dealer's position, after which TREKBOER brought 13 Alloys for 6 HTs each and gained another Dealership position.
At Beta Hydri MADNESS & MAYHEM wanted to sell Isotopes, but ROCKET TRADERS undercut them, selling 3 for 7 HTs each. SOLAR SPICE & LIQUORS sold 8 Monopoles for 16 HTs each, shutting out ROCKET TRADERS. COSTA NOSTRA COFFEE INC sold 4 Spice for 8 HTs each, letting SOLAR SPICE & LIQUORS sell one unit at 9 HTs after which ROCKT TRADERS sold 5 units on Contract.
TREKBOER jumped to Gamma Leporis, eluding planetary patrols somehow, and sold their Weapons at a top price. Sabotaging SOLAR SPICE & LIQUORS cost them in Reputation and they started to rebuild with a campaign emphasising their trading skills. New Warehouses were brought at Mu Herculis and Sigma Draconis. Beluga was launched at the end of the Quarter.
ROCKET TRADERS kept their obviously precious Corco Iota Hull in safe berth.
COSTA NOSTRA COFFEE INC increased their Reputation.
MADNESS & MAYHEM laid down a new Phoenix Hull at Epsilon Eridani Shipyards
SOLAR SPICE & LIQUORS loaded passengers on one ship and surveyed the chaos at Mu Herculis.
Corporation table
Corporation letter and name | Connections Bus/Crim/Pol | Init'v Bid | Turn Order | Cash | Rep'n | Player | |||
---|---|---|---|---|---|---|---|---|---|
A | Costa Nostra Coffee | 10 | 0 | 1 | 10 | 1st | 245 | 40 | Mark Cowper |
B | Madness & Mayhem | 9 | 5 | 0 | 0 | 4th | 116 | 21 | Anthony Gilbert |
C | Solar Spice & Liquors | 7 | 3 | 4 | +4 | 2nd | 984 | 40 | Paul Evans |
D | TrekBoer | 7 | 7 | 2 | 0 | 3rd | 469 | 34 | Mike Dyer |
E | Rocket Traders | 10 | 0 | 8 | 0 | 5th | 356 | 40 | Przemek Orwat |
N under Initiative Bid means No move received, F indicates the Corp was floated |
Market Positions
System | Commodity | Positions |
---|---|---|
Gamma Leporis | Alloys | Dealers: A and E. Contractor: B. |
Epsilon Eridani | Alloys | |
Isotopes | Dealers: A and E. | |
Monopoles | Dealer: C. | |
Spice | Dealer: E. Contractor: C. | |
Tau Ceti | Alloys | Dealer: E. |
Isotopes | Market Manager: E. | |
Mu Herculis | Alloys | Dealer: E. |
Isotopes | Dealers: A, D and E. | |
Monopoles | Dealers: B, D and E. | |
Sigma Draconis | Alloys | Dealers: D and E. |
Isotopes | Dealer: B. Contractor: E. | |
Monopoles | Dealer: E. | |
Spice | Dealers: B and E. Contractor: C. | |
Beta Hydri | Alloys | Contractor: B. |
Isotopes | Dealer: E. | |
Monopoles | Dealers: A and D. | |
Spice | Dealer: C. Contractor: E. |
Map
Latest system map (PDF, 20k)
News
There was one new News chit this turn. The current list (new chits in bold) is:
Turn 13 P3, B4
Turn 14 P6
Turn 15 P1
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)
GM Notes
Questions, ask me, Clever ideas, run them past me first.