This is a clever, tactical card game where each player has their own set of the same double-ended cards. These are played so that only one end counts, hiding the other under the previous card. The cards gives the player influence with one of the three sources of power in the city: the church, the merchants and the knights.
Players are aiming to have the most influence with one of the three when its scoring is triggered – by the play of a card. Once scored, this card is turned over to reveal a tower. There is bonus scoring for the towers at the end of the hand, along with further points for the largest holding in each guild. Thus there are incentives both to get towers and not to.
It plays in just 20 minutes, offering players some interesting decisions as they try to outwit their opponents.
For 2-4 players, aged 10+, playing time 20 minutes: £12.00 (£10.00 without tax outside the EU)