Star Trader game 11
This is the web version of the latest turn in the eleventh postal (PBM/PBeM) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once, the games magazine. For an introduction to Star Trader follow the link.
On the flight deck of the Enterprise, HARRIMAN ENTERPRISES:
"Alpha Centauri approaching."
"Good, nice routine jump. But what's that heading towards us?"
"Evade and let's see if we can shake them. What is it?"
"Looks like an armed Merchantman on the scope, big and unwieldy."
"Who's decided to play silly buggers...?"
"Seem to have shaken them."
A failed interception at Alpha Centauri by SIRIUS CYBER. In other news, the third Quarter was quite competitive in some markets.
HARRIMAN ENTERPRISES bought 15 Alloys at 3 HTs each and became Dealers at Gamma Leporis, loading their newly arrived ship.
Epsilon Eridani was quiet as SIRIUS CYBER sold 6 Isotopes for 10 HTs each. Then MINING & MORE sold 3 more units at the same price.
HAPPY FEATURES sold 6 Alloys for 7 HTs apiece at Delta Pavonis, while PETROLEUM AND OTHER COLONIAL GOODS sold 8 Isotopes at a price of 7 HTs to gain a Dealership. PCG then bought 8 Petroleum, all that was available at 10 HTs and were named as Contractors. HARRIMAN ENTERPRISES and HAPPY FEATURES, bidding 10 and 9 respectively, were left empty-handed.
At Tau Ceti HARRIMAN ENTERPRISES were undisturbed buying 10 Isotopes for 7 HTs each before stocks ran out.
Mu Herculis was also busy. AMALGAMATED INTERSTELLAR MINERALS and HARRIMAN ENTERPRISES were competing. Firstly over Monopoles, where AIM bid 12 and bought all 8 Monopoles available, gaining a Dealership, and shutting out HE's bid for the same price. Then over Petroleum, where AIM bid 8, but HE's bid of 11 shut him out, awarding HE a Contractorship. AIM had the last laugh perhaps, selling 6 Isotopes at 11 HTs apiece and taking a second Dealership.
AMALGAMATED were busy at Sigma Draconis, gaining a Dealership by buying 9 Isotopes for 5 HTs apiece and 2 Spice for 12 HTs each.
HAPPY FEATURES bought 7 Liquors at a price of 13 HTs at Alpha Centauri and got a Dealership, having evaded SIRIUS CYBER on their way in. SIRIUS CYBER's bid of 10 was too low.
Finally, at Beta Hydri COSTA NOSTRA sold 2 Alloys for 7 HTs each. AIM sold 7 Isotopes for 9 HTs apiece and grabbed a Dealership. And PCG sold 7 Spice for 15 HTs each. And with that trading was complete.
TRADIAETH A MASNACHWYR TEGWEN loaded up with passengers. As luck would have it, only the one ship failed its hyperjump, a little expensively. But Passengers were loaded at Epsilon Eridani, Tau Ceti and Beta Hydri, depriving some Corporations of traffic when they tried to load Passengers later.
MINING & MORE bought a Warehouse at Gamma Leporis and 2 Alloy Factories to join those already owned. A Phoenix Hull was laid down at the same Spaceport with cargo and the odd Passenger and Light Weapon pod and a B crew.
PETROLEUM AND OTHER COLONIAL GOODS swopped pods between their ships at Delta Pavonis and quietly loaded passengers at Delta Pavonis.
HAPPY FEATURES loaded Passengers at Delta Pavonis too.
HARRIMAN ENTERPRISES added further Warehouses, building at Epsilon Eridani, Sigma Draconis, Alpha Centauri and Beta Hydri, and now holds storage facilities at all Systems. Whether the facility is available to others depends on private contacts.
COSTA NOSTRA COFFEE INC delivered OP 39 at Beta Hydri and decided to start to increase their Political Connections.
AMALGAMATED INTERSTELLAR METALS INC were quiet, with rumours that the Chairman was indisposed.
SIRIUS CYBER wanted to load passengers, but few were available. Reputation was lost with the attempted Interception, but worse was avoided when Patrols couldn't find the Heart of Gold. This ship is up for sale, we hear.
Please be aware of this advertisement for sale: HEART OF GOLD gunship (6 light weapons pods, augmented jump, A crew), for sale at 200 HT, or 150 HT if you formally contract never to use it against Sirius Cyber ships. Please contact company chairman soonest.
|Corporation letter and name||Connections Bus/Crim/Pol||Init'v Bid||Turn Order||Cash||Rep'n||Player|
|A||Costa Nostra Coffee, Inc||8||0||1||0||8th||91||21||Mark Cowper|
|B||Tradiaeth a Masnachwyr Tegwen||0||7||0||17||1st||447||20||Jerry Elsmore|
|C||Amalgamated Interstellar Metals||8||0||3||5||3rd||41||33||Paul Evans|
|D||Harriman Enterprises||5||4||2||0||6th||167||33||Anthony Gilbert|
|E||Happy Features||7||0||5||0||7th||157||36||Joel Halpern|
|F||Petroleum & other Colonial Goods||5||0||8||4||5th||111||30||Przemek Orwat|
|G||Sirius Cyber||7||3||1||10||2nd||125||38||Charlie Sundt|
|H||Mining & More||6||0||4||3||4th||24||25||Sergiusz Orwat|
|N under Initiative Bid means No move received, F indicates the Corp was floated|
There is one new News chit this turn. The current list (new chits in bold) is:
Turn 4 B2, C3
Turn 5 P4, P6, P8
Turn 6 B4, C3
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)
Remember: emergency hyperjump does NOT operate in this game.
Ships appear on the map the turn they are launched.
You can always load your ship (provided it didn't fail a hyperjump last turn) or change its cargo at the start of a turn. Alongside Hyperjump orders, just say what loads take place before - or after - your hyperjumps.
Spice, Monopoles and Liquor occupy no cargo space. Even a ship with no cargo pods can load them. They are presumed to be in the hull.
Questions, ask me; clever ideas, run them past me first.