Star Trader game 11
This is the web version of the latest turn in the eleventh postal (PBM/PBeM) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once, the games magazine. For an introduction to Star Trader follow the link.
SIRIUS CYBER loaded a few Passengers, but its main activity was sabotaging the fullest Warehouses at Sigma Draconis, giving HAPPY FEATURES a shock on its return to commercial activity. The resultant Reputation loss may temper "Two heads" judgment, and may not.
HARRIMAN ENTERPRISES repaid its loan leaving a healthy cash balance for future operations and also loaded a few Passengers.
TRADIAETH A MASNACHWYR TEGWEN sold the Heart of Gold - having renamed it Calon Aur (which means the same thing) - for 197 HTs at Gamma Leporis and, with the usual 200 HTs worth of Passengers, got to work on spending the results. The ship at Epsilon Eridani was launched as the Enfys, given a B crew and 4 Passenger Pods, while one of the ships launched at Alpha Centauri, the EFON, was treated the same. The third ship launched, the Tanwen, only got 3 Passenger pods and D class crew. All had Augmented Jump Pods. Money was spent improving Reputation a little and Business Connections were bought, improving Reputation more. A twelfth ship was considered but turned down because of the low funding levels.
AMALGAMATED INTERSTELLAR METALS bought 6 Isotope Factories at Tau Ceti which will be in production next Quarter.
SIRIUS CYBERNETICS bought 8 Alloys for 5 HTs each at Gamma Leporis and gained a Dealership as a result. However, no one was trading at Epsilon Eridani.
HARRIMAN ENTERPRISES bought 6 Petroleum for 6 HTs each at Delta Pavonis to get a Dealership, while PETROLEUM AND OTHER COMMERCIAL GOODS took 5 more on Contract before selling 2 Spice at 14 HTs each.
At Tau Ceti HARRIMAN ENTERPRISES sold 8 Alloys for 9 HTs apiece to gain a second Dealership, undercutting the offers to sell at 10 HTs by MINING & MORE and COSTA NOSTRA COFFEE. Isotopes went up in value as SIRIUS CYBER bid 8 to buy, taking a Dealership and out-bidding MINING & MORE and COSTA NOSTRA COFFEE, who again lost out. AMALGAMATED INTER¬STELLAR METALS and HARRIMAN ENTERPRISES both bought on Contract.
Mu Herculis saw PETROLEUM AND OTHER COMMERCIAL GOODS buy 10 Monopoles for 12 HTs each and gain a Dealership, while MINING & MORE bid 8 and bought 7 Petroleum, as HARRIMAN picked up on Contract.
AMALGAMATED INTERSTELLAR METALS bought Isotopes on Contract at Sigma Draconis. HARRIMAN couldn't buy Monopoles as the price rose, but did sell 5 Petroleum for 14 HTs apiece as PETROLEUM AND OTHER COMMERCIAL GOODS sold on Contract.
MINING & MORE was selling Isotopes at Alpha Centauri, while SIRIUS CYBER's dreams of Liquors poured down the drain fortunately did not happen.
And, at Beta Hydri, AMALGAMATED INTERSTELLAR METALS finally managed to sell its two Spice for 14 HTs each.
|Corporation letter and name||Connections Bus/Crim/Pol||Init'v Bid||Turn Order||Cash||Rep'n||Player|
|A||Costa Nostra Coffee, Inc||10||0||1||0||7th||786||28||Mark Cowper|
|B||Tradiaeth a Masnachwyr Tegwen||1||7||0||15||1st||162||21||Jerry Elsmore|
|C||Amalgamated Interstellar Metals||10||0||4||0||5th||44||40||Paul Evans|
|D||Harriman Enterprises||8||4||2||0||4th||136||37||Anthony Gilbert|
|E||Happy Features||7||0||5||0||8th||237||36||Mike Dyer|
|F||Petroleum & other Colonial Goods||9||0||8||4||3rd||44||36||Przemek Orwat|
|G||Sirius Cyber||9||3||1||6||2nd||158||32||Charlie Sundt|
|H||Mining & More||8||0||4||0||6th||142||29||Sergiusz Orwat|
|N under Initiative Bid means No move received, F indicates the Corp was floated|
There are three new News chits this turn. The current list (new chits in bold) is:
Turn 7 B5, P3
Turn 8 P5, C5, C3
Turn 9 B3, B8, B10
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)
Happy Features is back in business under Mike Dyer; thank you, Mike.
You cannot bid to buy/sell AND use contracts unless you have the Market Manager position; I ignore any such bids.
If you don't have a warehouse or a ship at a spaceport, I only purchase one of the commodity for you, unless, and it has happened, you have been specific you are doing it despite knowing it will be lost at once due to lack of storage.
Remember emergency hyperjump does NOT operate in this game.
Questions, ask me; clever ideas, run them past me first.