Distant Skies
Having been blown away by Sleeping Gods last year (2023), I couldn't resist this sort-of sequel. Like the first game, it's a co-operative story-telling game (I need no further incentive), powered by a paragraph book (think choose-your-own-adventure) and a vast number of cards.
The set-up is that the players are on board an aircraft that flies through a portal in 1937 to arrive in a strange new world. In hope of returning home, they quest across this world (or pages of the atlas), encountering bizarre (and mundane) creatures, making deals, acquiring resources (mmm, food!) and discovering that all is not what it seems…
Distant Skies has a different, card-based combat system from Sleeping Gods (not all the natives are friendly… okay, make that not many of the natives are friendly!). This is almost a game in itself. And, like a role-playing game, it's d4resigned to be played in 2-3 hour sessions as players work their way through a campaign. I am itching to get started…
For 1-4 players, aged 13+, playing time 1-10 hours (to complete a whole campaign): £82.00 (£68.33 tax free outside the UK)
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