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Star Trader game 11

This is the web version of the latest turn in the eleventh postal (PBM/PBeM) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once, the games magazine. For an introduction to Star Trader follow the link.

Previous turns: Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

Turn 8

Sections: Corporation Table, GM Notes, News, PDF map (150k), Press

The big news this Quarter was the discovery of vast Petroleum deposits at Mu Herculis, which is sure to lower prices throughout the Quadrant.

SIRIUS CYBERNETICS made yet another risky jump and delivered the criminal leader to Alpha Centauri on planet. However, their luck won't last forever, whatever their two-headed leader hopes. Passengers were collected, though no one carries quite as many as TRADIAETH A MASNACHWYR TEGWEN, with their fleet of 11.

TRADIAETH A MASNACHWYR TEGWEN were spending money on improving their Reputation and lifting their Business connections slightly higher. A Warehouse was bought on Gamma Leporis and another Alloys Factory as well. It was probably just an oversight that had three of their fleet fighting over the same half dozen passengers on one trip, ending up with just 2 on each ship.

HAPPY FEATURES bought themselves a Warehouse at Mu Herculis for future goods storage before disposal.

COSTA NOSTRA COFFEE bought 4 Alloys for 2 HTs apiece at Gamma Leporis.

Epsilon Eridani saw SIRIUS CYBERNETICS buying 7 Isotopes for 10 HTs each and gaining a Dealership, though otherwise prices were flat.

There was the usual trade in Petroleum at Delta Pavonis with HARRIMAN ENTERPRISES buying 4 Petroleum at 7 HTs each and PETROLEUM & OTHER COLONIAL GOODS picking them up on Contract.

Tau Ceti was busy as HARRIMAN ENTERPRISES sold 5 Alloys for 7 HTs apiece, buying 5 Isotopes on Contract to fill the space.

At Mu Herculis HARRIMAN ENTERPRISES sold another 5 Alloys but this time for 13 HTs each. HAPPY FEATURES unloaded 13 Isotopes for 12 HTs apiece, undercutting HARRIMAN's bid of 14, while AMALGAMATED INTERSTELLAR MINERALS sold on Contract. HARRIMAN bought 9 Monopoles for 15 HTs each, gained a Dealership and sold Petroleum on Contract as well.

SIRIUS CYBERNETICS bought 4 Alloys for 5 HTs at Sigma Draconis, while AMALGAMATED INTERSTELLAR MINERALS bought Isotopes on Contract. HARRIMAN ENTERPRISES sold a single Petroleum for 13 HTs and PETROLEUM & OTHER COLONIAL GOODS sold them on Contract.

Beta Hydri had no trading this Quarter, but at Alpha Centauri HARRIMAN ENTERPRISES was also at work, buying 6 Isotopes for 10 HTs each and selling 4 Monopoles at the price of 18 HTs.

Corporation table

Corporation letter and name Connections Bus/Crim/Pol Init'v Bid Turn Order Cash  Rep'n Player
A Costa Nostra Coffee, Inc 10 0 1 0 8th 72  32 Mark Cowper
B Tradiaeth a Masnachwyr Tegwen 3 7 0 15 1st 376  28 Jerry Elsmore
C Amalgamated Interstellar Metals 10 0 4 0 3rd 247  40 Paul Evans
D Harriman Enterprises 10 4 2 0 7th 384  40 Anthony Gilbert
E Happy Features 9 0 5 0 5th 299  40 Mike Dyer
F Petroleum & other Colonial Goods 10 0 8 5 2nd 401  38 Przemek Orwat
G Sirius Cyber 10 3 1 3 4th 244  38 Charlie Sundt
H Mining & More 10 0 4 0 6th 349  33 Sergiusz Orwat
N under Initiative Bid means No move received, F indicates the Corp was floated

News

EV 24 took place this turn.

There are four new News chits this turn (plus two missed off last turn). The current list (new chits in bold) is:
  Turn 9 B8, B10
  Turn 10 B8, P8, C3
  Turn 11 P4, B5, C6
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)

GM Notes

I have been having problems with the laptop, hopefully sorted now.

Apologies first: Last turn SIRIUS CYBERNETIC did jump to Tau Ceti and collected OP 28 and TEGWEN only had one ship fail hyperjump. I had also allowed ships that were going to be launched to delay purchasing of passenger pods and to load passengers in the opportunity phase of a turn when the Passenger pods had not actually been bought till the investment phase. This will not be allowed in future games. I have adjusted TEGWEN's cash.

While I will accept late orders, insofar as they don't affect previous players, it was a bad turn. Obviously I didn't send out a reminder but I had two sets of blank orders, an empty sheet, and one set that were the previous turn's orders. Please check what you are sending to me.

Remember emergency hyperjump does NOT operate in this game.

Questions, ask me; clever ideas, run them past me first.