Star Trader game 11
This is the web version of the latest turn in the eleventh postal (PBM/PBeM) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once, the games magazine. For an introduction to Star Trader follow the link.
SIRIUS CYBER loaded passengers from less common systems.
COSTA NOSTRA COFFEE INC. sold their Warehouse and their Liquor Factory at Alpha Centauri and were able to repay their loan at last.
TRADIAETH A MASNACHWYR TEGWEN made up for last quarter's sensible action and loaded up more passengers than ever before. Other Corporations were left with scraps. Money was spent raising Reputation and four ships - the Aelwan, Arwen, Blodwen and Carwen - were upgraded to C class crew.
AMALGAMATED INDUSTRIAL ENGINEERING loaded some passengers but, more importantly, increased their Political Connections Level.
HARRIMAN ENTERPRISES launched their new Phoenix Hull at Tau Ceti Shipyards, giving it A class crew, five Cargo and 1 Passenger pods but no name.
In trading, Gamma Leporis was quiet. COSTA NOSTRA wanted to sell, but there was no market.
At Epsilon Eridani, SIRIUS CYBER sold 7 Isotopes for 9 HTs each and gained a Contractorship.
Delta Pavonis saw COSTA NOSTRA sell 4 Isotopes at 8 HTs each, after which PETROLEUM AND OTHER COLONIAL GOODS sold 2 Isotopes at 10 HTs apiece. There was still enough demand for MINING & MORE to be able to sell 6 more units at the same price and gain a Dealership. HARRIMAN ENTREPRISES' bid of 11 to sell was too high.
Tau Ceti saw AMALGAMATED INTERSTELLAR MINERALS bidding 8 HTs and buying 10 units of Isotopes with a Dealer's position.
HAPPY FEATURES sold 12 Isotopes for 7 HTs each at Mu Herculis and became Market Manager.
At Sigma Draconis, SIRIUS CYBER bought 8 Isotopes for 6 HTs each and gained a Dealer's position. AMALGAMATED INTERSTELLAR MINERALS bought Isotopes on contract.
Alpha Centauri saw HAPPY FEATURES selling 10 Isotopes for 9 HTs each, gaining a Contractorship, while AMALGAMATED INTERSTELLAR MINERALS managed to sell 4 more at the same price. HARRIMAN ENTERPRISES tried to sell at 11 HTs and got nowhere. However, HARRIMAN did better with Alloys, selling 6 for 12 HTs each. COSTA NOSTRA sold a Spice for 15 HTs, but HARRIMAN ENTERPRISES scored again, selling 10 Spice for 17 HTs apiece to take a Dealership. PETROLEUM AND OTHER COLONIAL GOODS bid 17 to sell, but had no ship present.
Beta Hydri saw MINING & MORE selling 7 Alloys for 12 HTs each using their Market Manager's position. PETROLEUM AND OTHER COLONIAL GOODS sold 9 Isotopes for 8 HTs apiece, after which AMALGAMATED INTERSTELLAR MINERALS sold 6 using Percent. PETROLEUM AND OTHER COLONIAL GOODS finished by selling 9 Petroleum for 10 HTs each and gaining the third Market Manager position in the game.
|Corporation letter and name||Connections Bus/Crim/Pol||Init'v Bid||Turn Order||Cash||Rep'n||Player|
|A||Costa Nostra Coffee, Inc||10||0||1||0||7th||31||34||Mark Cowper|
|B||Tradiaeth a Masnachwyr Tegwen||3||7||0||22||1st||548||34||Jerry Elsmore|
|C||Amalgamated Interstellar Minerals||10||0||5||0||8th||184||40||Paul Evans|
|D||Harriman Enterprises||10||4||2||0||5th||656||40||Anthony Gilbert|
|E||Happy Features||10||0||5||0||6th||410||40||Mike Dyer|
|F||Petroleum & other Colonial Goods||10||0||8||7||3rd||646||40||Przemek Orwat|
|G||Sirius Cyber||10||3||2||6||2nd||383||40||Charlie Sundt|
|H||Mining & More||10||0||4||5||4th||686||35||Sergiusz Orwat|
|N under Initiative Bid means No move received, F indicates the Corp was floated|
|Gamma Leporis||Alloys||A G|
|Isotopes||C G H||D F|
|Petroleum||F G H|
|Monopoles||C D F|
|Alpha Centauri||Alloys||C G|
|Isotopes||C G||D E|
|Spice||D E F|
|Entries are Corporation ID letters for the positions they hold|
EV 1 Psychic Jam took place this Quarter, making Hyperjumps very much harder.
There are three new News chits this turn. The current list (new chits in bold) is:
Turn 12 C1
Turn 13 P2, C4
Turn 14 B6
Turn 15 P4
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)
If you don’t have a Market position as a Contractor or a Market Manager you cannot order to buy or sell on Contract.
You cannot order to take an OP chit that someone has told you about, UNLESS you can see the chit yourself with your connections. You can, of course, act on a future event if someone has shared that information with you.
To take an OP chit with an illegal commodity (Slaves, Weapons, Tempus) you must order your ship to land On Planet. Do read section 17 of the rules, especially the bit about managing to land past planetary defences without any advantages.
Remember emergency hyperjump does NOT operate in this game.
Questions, ask me; clever ideas, run them past me first.