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Sierra Madre Games logoSierra Madre Games

The Sierra Madre Games Company has been going since 1992, producing games that are strong on history, science, or science fiction. Main man Phil Eklund is a rocket scientist in real life, which may explain the scientific content. While an educational component is explicit in many of Sierra Madre's games, they are also very good and great fun. In recent years, their games have been co-published with Ion Game Design of Sweden.

For more information, see the Sierra Madre Games Company website.

The table below lists the Sierra Madre games currently available from Games from Pevans. Click on the title or picture to find out more about them.
 

Thumbnail of Bios: Genesis (2nd ed) box art

Out of print
 

Bios: Genesis (2nd ed) (Phil Eklund)

The first in the sequence of Bios games starts with the amino acids that are building blocks of life. It ends with the first creatures, ready to evolve into everything else. It is explicitly a "brutal" game as players create micro-organisms that try to survive and grow in a hostile environment: £34.00.
 

Thumbnail of Bios: Megafauna (2nd ed) box art

Out of print
 

Bios: Megafauna (2nd ed) (Andrew Doull, Phil Eklund, Jon Manker)

The second Bios game starts as life crawls/slithers/hops out of the sea and onto land. The environment is still hostile, though, and players' creatures must evolve, expand and adapt as the climate and geography change. Hugely challenging, great fun and educatonal, too: £58.00.
 

Thumbnail of Bios: Mesofauna cover

Bios: Mesofauna (Phil Eklund and Jon Manker)

A scaled down version of Bios: Megafauna in two senses. First, the focus is on arthropods (insects, arachnids and crustaceans) rather than the big beasts. Second, gameplay has been radically streamlined (though the two games can still be combined). As ever, it's the struggle to survive and evolve: £43.00.
 

Thumbnail of Bios: Origins cover

Bios: Origins (2nd ed) (Phil Eklund, Jon Manker)

The third Bios game reaches the pinnacle of evolution: us! Starting as sub-species of early humans, players develop to create Homo Sapiens and meet the challenges as we become Human: £64.00.
 

Thumbnail of Greenland (3rd ed) cover

Greenland (3rd ed) (Phil Eklund)

New and revised edition (it now supports up to four players) of this brutal game of survival in inhospitable medieval Greenland. I find it a challenge every time I play: £32.00.
 

Thumbnail of board on Greenland side Thumbnail of board on Neanderthal side

Greenland/Neanderthal board (Phil Eklund)

A double-sided folding board that provides a playing surface (and some player aids) for these games. One side is for Neanderthal, the other Greenland: £18.00.
 

Thumbnail of cover from High Frontier 4 All

High Frontier 4 All (Phil Eklund)

The fourth edition of this brillant and realistic game of exploring (and exploiting) the solar system has simplified things with a base game and modules that add the complexity back in. This box also contains an introductory game and a family-friendly version: £67.00.
 

Thumbnail of cover from High Frontier 4 All

High Frontier 4 All: module 1 (Terawatt and Futures) (Phil Eklund)

Module 1 adds in more powerful engines and freight-carrying spacecraft plus game-end goals: £20.00.
 

Thumbnail of cover from High Frontier 4 All module 2

High Frontier 4 All: module 2 (Colonization) (Phil Eklund)

Module 2 introduces space habitats ("Bernals") and colonists, allowing you to spread humanity across the solar system: £24.00.
 

Thumbnail of cover from High Frontier 4 All module 3

High Frontier 4 All: module 3 (Conflict) (Phil Eklund)

Module 3 does what it says: adds conflict to the game. Both among space-based communities and between them and Earth as they seek independence: £20.00.
 

Thumbnail of High Frontier 4 All cover

High Frontier 4 All: module 4 (Exodus) (Phil Eklund et al)

Contracts provide rewards for players if they can complete them – penalties if they don't! And the game ends with 'starshot' Contracts as humanity heads for the stars: £25.00.
 


Out of stock
 

High Frontier 4 All: neoprene mat

A double-size version of the full board that offers lots of room for pieces and makes it easier to pick things up: £45.00.
 

Thumbnail of Neanderthal (2nd ed) cover

Neanderthal (2nd ed) (Phil Eklund)

New, slightly revised edition of this clever game of human evolution. Surprisingly, the trick is not to "bang the rocks together", but to develop speech and a tribal culture. It's still tricky to accomplish, even when you know what you should be doing: £30.00.
 

Thumbnail of board on Greenland side Thumbnail of board on Neanderthal side

Neanderthal/Greenland board (Phil Eklund)

A double-sided folding board that provides a playing surface (and some player aids) for these games. One side is for Neanderthal, the other Greenland: £18.00.
 

Thumbnail of Pax Emancipation cover

Pax Emancipation (Phil Eklund)

The 2018 Pax game is about abolishing slavery. The different factions work together to achieve this across the world using a variety of tactics and harnessing historical people and events: £43.00.
 

 
In stock

Pax Porfiriana/Transhumanity board

A board that helps to organise the games: one side for Pax Porfiriana, the other for Pax Transhumanity: £18.00.
 

Thumbnail of Pax Renaissance (2nd ed) cover

Pax Renaissance 2nd ed (Matt and Phil Eklund)

A revamp of the third Pax game that retains its core theme of mediaeval bankers manipulating kings and countries, financing explorers and sponsoring artworks. The second edition expands the game (and the box), including the addition of solitaire play: £68.00.
 

Thumbnail of Pax Transhumanity cover

Pax Transhumanity (Matt Eklund)

The Pax series goes into the future and explores how Homo Sapiens might transcend its own biology. The game uses the core Pax mechanisms, along with features from earlier games and some additional tweaks. Mind-blowing: £35.00.
 

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