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The Games (page 8)

Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).

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Page index: previous 1 2 3 4 5 6 7 8
Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 
Thumbnail of Take it Easy! Daffodil edition box

Out of stock
 

Take it Easy! (Daffodil edition) (Peter Burley)

Limited – and bright yellow – edition of this classic. Apart from the colour scheme, the daffodil edition has a second layout for players to lay their tiles on. This provides a new challenge, particularly for experienced players. Clever, fun and bright yellow: £18.00
 

Thumbnail of Tallinn cover

Tallinn (Stefan Risthaus)

Neat little card game set in the medieval city of the title. Players take it in turns to play a card from their identical sets, adding representatives of the three powers in the city. The aim is to have the most of a faction when it is scored, also giving the opportunity to turn over a card to add a tower to the town. There are further points at the end for holding the most of each as well as a bonus for the most towers: £12.00.
 

Thumbnail of The Taverns of Tiefenthal cover

The Taverns of Tiefenthal (Wolfgang Warsch)

Fascinating game of attracting visitors to your village tavern. There are cards to manage and dice to draft to provide the cash and beer (!) that add cards to your deck. Intriguing stuff: £27.00.
 

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Thumbnail of Tea or Coffee cover

Tea or Coffee (Heike and Stefan Risthaus)

A quick-playing, breakfast-themed card game. Nice. And that'll be coffee for me, please: £6.50.
 

Thumbnail of cover from Terramara

Terramara ('Acchittocca')

Bronze Age villages in northern Italy: expanding, trading and feuding. Each player aims to lead their own village to supremacy: £50.00.
 

Thumbnail of Through the Ages cover

Through the Ages (2015 edition – Vlaada Chvátil)

Revised edition of this brilliant civilisation-development game. While the rules have been tweaked (mainly to speed things up), the major change is the all-new artwork that ties it in with the forthcoming app version: £35.00.
 

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Thumbnail of cover from Through the Ages - New Leaders and Wonders

Through the Ages: New Leaders and Wonders (Vlaada Chvátil)

Just having new leaders and wonders for this terrific game would be enough for me, but this large expansion provides a lot more – including three ways of using the new cards. In particular, it replaces under- and over-powered cards to re-balance the game: £28.00.
 

Thumbnail of Tide of Times cover

Tides of Time (Kristian Curla)

Neat little two-player card game in just 18 (large format) cards (what I call a game haiku). The theme – which has no real effect – is developing your civilisation, but it's all about out-guessing your opponent: £8.00.
 

Thumbnail of Tricks and the Phantom box

Tricks and the Phantom (Takashi Saito)

A trick-taking card game where there's only one of each card. If you can guess another player's card, you score as well as the winner of the trick. Tricky: £15.00.
 

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Thumbnail of Tricky Druids cover

Tricky Druids (Carlo Rossi)

Players are competing to complete their secret potion, but can only use ingredients that are refused by other players. There are some clever tactical elements in this family-orientated game: £24.00.
 

Thumbnail of Troika cover

Troika (Jun Sasaki)

Another neat game from Oink in their usual neat package. It's a set collecting game where you need one sort of set just to keep going and a different sort of set to score points: £15.00.
 

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Thumbnail of Ultimate Werewolf Inquisition

Ultimate Werewolf Inquisition (Legend Dan Hoffman)

A deduction game that takes Werewolf as its starting point, but doesn't knock players out of the game. Players are inquisitors investigating werewolf attacks, but have themselves been infiltrated by the werewolves... clever stuff from the Legend: £16.00 £12.00 to clear (or make me an offer...).
 

Thumbnail of cover from Undaunted: Normandy

Undaunted: Normandy (David Thompson and Trevor Benjamin)

The first Undaunted game is set in the battle for Normandy following D-Day. One player is in charge of a US rifle platoon, while the other commands German units in this clever, highly tactical game: £26.00.
 

Thumbnail ofcover from Undaunted: North Africa

Undaunted: North Africa (David Thompson and Trevor Benjamin)

The second Undaunted game moves the setting to earlier battles in North Africa. This time, it is the soldiers of the Long Range Desert Group raiding against the Royal Italian Army and introduces tanks to the infantry fights: £26.00.
 

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Thumbnail of cover from Undo - Blood in the Gutter

Undo – Blood in the Gutter (Michael Palm and Lukas Zach)

Chicago, 1929: a bloody body lies lifeless in an alley. Can the players change the timeline of events leading up to this to change the outcome? It's an absorbing co-operative card game:£9.50.
 

Thumbnail of cover from Undo - Cherry Blossom Festival

Undo – Cherry Blossom Festival (Michael Palm and Lukas Zach)

Okayama, 2000: a man lies dead amidst cherry blossoms. Can the players change the timeline of events leading up to this to change the outcome? It's an absorbing co-operative card game: £9.50.
 

Thumbnail of cover from Undo - Curse from the Past

Undo – Curse from the Past (Michael Palm and Lukas Zach)

Berlin, 1994: an old woman plummets from a hotel balcony. Can the players change the timeline of events leading up to this to change the outcome? It's an absorbing co-operative card game: £9.50.
 

Thumbnail of Undo - Treasure Hunt cover

Undo – Treasure Hunt (Michael Palm and Lukas Zach)

The Yucatán, 1952: clutching an idol, a woman dives from from a plane just before it explodes. But does her parachute work? It's an absorbing co-operative card game: £9.50.
 

Thumbnail of cover to Undo - 600 seconds

Undo - 600 Seconds (Michael Palm and Lukas Zach)

Los Angeles, New Year's Eve: as the clock ticks down to midnight, so does the timer on a bomb. An ex-CIA operative, sweat running into his eyes, tries to work out which wire to cut... £9.50.
 

Thumbnail of Undo - Peak of No Return

Undo - Peak of No Return (Michael Palm and Lukas Zach)

Arriving in Goa in May 1972, a traveller reads of the disaster that has befallen a mountaineering expedition in the Himalayas. But why is he relieved? £9.50.
 

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Thumbnail of cover from Valparaiso

Valparaiso (Louis and Stefan Malz)

The eponymous Chilean port is the setting for this game of nineteenth century trade. Players buy, sell and export goods to gain 'Achievements': £35.00.
 

Thumbnail of Vejen cover

Vejen (Thomas Nielsen and Kai Starck)

Clever medieval trading game where players have to cope with two currencies as they buy and sell across the Danish/German border. And deal with events like plague shutting a border town: £45.00.
 

Thumbnail of Verraeter cover

Verräter (Marcel-André Casasola Merkle)

Seminal card game of choosing roles as players try to bring districts under the aegis of one or other faction in a medieval land. Cracking stuff: £7.00
 

Thumbnail of Vilnius cover

Vilnius (Malte Meinecke)

After Stefan Risthaus's card games Riga and Tallinn, I was expecting this. But I wasn't expecting a different designer or a semi-co-operative game. Players must work together to thwart the Teutonic Knights massing outside the city's walls, while trying to gain the most Glory: £18.00.
 

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Thumbnail of Viticulture Essential edition cover

Out of stock
 

Viticulture Essential edition (Jamey Stegmaier and Alan Stone)

This is an archetypal worker-placement game about wine-making: plant vines, harvest grapes, make wine and then sell it for victory points. Just choosing turn order is a little game in its own right. Brilliant stuff: £42.00.
 

Thumbnail of Tuscany Essential edition cover

Out of stock
 

Viticulture: Tuscany Essential edition (Jamey Stegmaier and Alan Stone)

Expansions for Viticulture that are so good I don't play the game without them. There's a larger board, extra options for scoring points and structure cards to build for bonuses. Just great: £24.00.
 

Thumbnail of cover from Viticulture: Moor Visitors

Viticulture: Moor Visitors (Uwe Rosenberg, Jamey Stegmaier and Alan Stone)

Viticulture gets the Rosenberg treatment (who's responsible for the pun?) with these additional 'Visitor' cards: £13.00.
 

Thumbnail of cover from Viticulture: Visit from the Rhine Valley

Viticulture: Visit from the Rhine Valley (Tido Lorenz and Jamey Stegmaier)

Alternative 'Visitor' cards that emphasise the business of making wine rather than scoring points. Use them instead of the originals for a different flavour to the game: £12.00.
 


 In stock
 

Viticulture Metal Coins

A bit of bling for your copy of Viticulture – metal coins to chink and clink during play: £24.00.
 

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Thumbnail of Wind River box art

Wind River (Roman Mathar)

A game of native Americans, buffalo and the Great Plains. Players try to keep their tribe with the migrating buffalo – which they all have a hand in moving. A good-looking, clever game: £25.00.
 

Thumbnail of Wits & Wagers deluxe box

Wits and Wagers deluxe (Dominic Crapuchettes)

The latest edition of my favourite trivia game boasts better quality components, but is still the same fun game. I like it because it's not necessarily the know-it-all who wins: players bet on the different answers, which rewards canny play. It is great fun: £34.00
 

Thumbnail of Wormlord cover

Wormlord (Jonathan Bittner and Andrew Cedotal)

Wonderfully bonkers real-time game of grabbing territory with your 'worms' (shoe laces, effectively). It takes just ten minutes: £25.00.
 

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Thumbnail of Yunnan cover

Yunnan (Aaron Haag)

Players are trading tea from the eponymous province through the whole of China along the Tea-Horse Road. The key is choosing the right moment to switch from generating cash (for further development) to scoring points. Another clever game: £30.00 (in German with English rules).
 

Thumbnail of Zogen box

Zogen (Christoph Cantzler and Anja Wrede)

Quick, quick, get rid of all your cards! Oh, except the ones that are worth keeping. It's hard to tell the difference though... £15.00.
 

Thumbnail of Zong Shi cover

Zong Shi (Kevin G Nunn)

Players are Chinese artisans competing to become Grand Master. They do this by completing projects, particularly their masterworks, and shmoozing influential townsfolk. The clever mechanisms mean players need to think about what they're doing and have several strategies available. Good looking components add to the appeal: £40.00.
 

Page index: previous 1 2 3 4 5 6 7 8
Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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