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The Games (page 5)

Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).

Spring Deal: use the link in the shopping basket to add one free game from my clearance list to your order (this may increase the shipping cost)

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Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Thumbnail of Legacy label

Legacy (Aaron Billingham and Ken Nicholson)

Legacy is a game of competing ideologies as well as territory grabbing. The theme is political players are gaining the support of the regions, not conquering them. Plus establishing their 'ideologies' to score points. Good, chaotic fun: 28.00.

Thumbnail of Lignum box art

Lignum (Alexander Huemer)

Clever, involved game of cutting timber and transporting, processing and selling wood. It's a challenge of logistics and timing across the seasons. Note that this is the original edition, not Lignum 2.0: 48.00.

Thumbnail of Limes cover

Limes (Martyn F)

This is a two-player tile-laying game themed around the Roman forts known as Limes. Players place their square tiles in a grid and add watchmen to score points from the different terrain on the tiles. The question is who can make better use of the same tiles? It's a clever challenge: 12.00.

Thumbnail of Loot Island cover

Loot Island (Aaron Haag)

An intriguing game from the designer of Yunnan. It's about hunting pirate treasure on a long-lost island. Players face some tricky decisions where they must weigh up the pros and cons: the treasure only comes with a curse: 20.00.

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Thumbnail of Lords of Creation box

Lords of Creation (Martin Wallace)

A reprint of Martin Wallace's excellent first game. Players are Gods trying to attract and civilise followers and convert other players' of course. A game that requires strategic thinking and a bit of diplomacy: 30.00.

Thumbnail of Lost Cities cover

Out of stock

Lost Cities (Reiner Knizia)

Not a Spiel release, strictly speaking, but a new edition of my favourite two-player card game. It's simple, quick-playing and absolutely fiendish classic Reiner Knizia. Now looking even prettier: 15.00.

Thumbnail of Love Letter cover art

Love Letter (Seiji Kanai)

This is a brilliant little card game. It's simple and yet it's so devious. Draw a card, play a card and do what it says. The interaction between the cards and the players' bluff and counter-bluff make the game. It's an absolute cracker: 7.00.

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Thumbnail of Madeira cover

Madeira (Nuno Bizarro Sentieiro and Paulo Soledade)

This is a complex game where players must cope with the changing economy of the island: wheat farms to sugar plantations to wineries. And potentially do well out of meeting the occasional demands of the Crown. Good stuff: 40.00.

Thumbnail of Mai-Star boxart

Mai-Star (Seiji Kanai)

A intriguing card game of Japanese Geishas from the designer who gave us Love Letter. Players compete to win the legendary title of "Mai-Star", for which they need to balance gaining cash and increasing their popularity. Clever stuff: 10.00.

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Mamma Mia! (Uwe Rosenberg)

A terrific card game of pizza making that's something of a classic. It's a typically clever Uwe Rosenberg design that provides much amusement as players get it wrong. It can be combined with its sequel, Sole Mio!, for a bigger game: 6.50.

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Thumbnail of Mamma Mia! Plus cover

Mamma Mia! Plus (Uwe Rosenberg)

Expanded version of the terrific pizza-making card game, Mamma Mia! The 'plus' includes an additional ingredient (prawns!), an extra player and cards from the original game's expansion, Sole Mio. And it all comes in a robust tin: 15.00.

Thumbnail of the Matryoshka cover

Out of stock

Matryoshka (Sergio Halaban)

Nice little set-collecting card game where players try to assemble the best set of matryoshka (Russian dolls) by trading with each other. It's a simple game with brightly-coloured cards and some tactical niceties. 9.50

Thumbnail of Memoir '44 box

Memoir '44 (Richard Borg)

A simple(-ish) wargame of WW2 battles (from D-Day onwards) that's great fun to play. The neat models and high production standards mean it looks good as well as playing well: 40.00.

Thumbnail of Memoir '44 Eastern Front pack
Thumbnail of the Memoir '44 Mediterranean Theatre pack
Thumbnail of Memoir '44 Pacific Theatre pack

Memoir '44 Expansions (Richard Borg)

My Memoir '44 page shows the expansions I stock. These extend the base game to other theatres of war (troops, terrain and rules for North Africa, the Eastern Front and the Pacific), add new terrain and provide specialist military units. Each expansion also includes new scenarios for the game, giving players more opportunities to test their ability to command.

Latest: Second of the "Battles" packs: Through Jungle and Desert with pre-printed scenario maps from Burma and N Africa

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Thumbnail of Merchant of Venus box

Out of stock

Merchant of Venus (Richard Hamblen and Robert Kouba)

Another classic that returns in a gorgeous new edition. As always, the game is about exploring the galaxy and trading between the various alien races. Set up a profitable trading network and you're away. Great fun every time: 50.00.

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Metallurgie (Maik Hennebach)

The theme is alchemy: players start with cards representing iron and build up to gold. The aim is to complete patterns to score points. It needs care, planning and a little luck: 7.00.

Thumbnail of Hugo das Schlossgespenst box

Midnight Party/Hugo das Schlossgespenst (Wolfgang Kramer)

Enormous fun as players desperately try to escape the inexorable advance of Hugo the ghost. This new edition has a different title, but it's the same game inside: 20.00.

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Thumnail of Mogul cover

Mogul (Michael Schacht)

Set in 1920s America, this is a stock market game of railroad companies, where players can use their holdings to expand the railroad network as well as manipulating the stock market. Definitely not an 18xx game, it's Michael Schacht's development of his original game from 2002. Special purchase: limited stock.

For 3-5 players, aged 13+, playing time 45 minutes: 23.00 (19.17 net of tax outside the EU)

Thumbnail of Mombasa cover

Mombasa (Alexander Pfister)

Complex but rewarding game of nineteenth century chartered companies opening up (= exploiting) the African continent in competition with each other. The players are shareholders, so they're actually competing for the most valuable portfolio: 35.00.

Thumbnail of My Village cover

My Village (Inka and Markus Brand)

This development of the Brands' earlier Village gives each player their own village to develop. Actions are powered by an initial dice roll and getting multiple actions from the same dice is very useful, but tricky to arrange. As before, death is an integral part of the game and the aim is to tell the 'story' of your village. Good stuff: 25.00

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Thumbnail of Mystery Rummy 1: Jack the Ripper box art

Mystery Rummy 1: Jack the Ripper (Mike Fitzgerald)

The first game in this series of Rummy-based card games throws us into late Victorian London and the depredations of the ripper. Sets of evidence cards implicate the different suspects, alibis may excuse them, but can you get the right man (or woman)? 12.00.

Thumbnail of the Mystery Rummy 2 box

Mystery Rummy 2: Murders in the Rue Morgue (Mike Fitzgerald)

Rummy-based card game based on Edgar Allan Poe's story. Players collect and meld sets of evidence cards, but also "feed the Orang-utan", providing bonus cards for the player who empties their hand first. Entertaining fun: 15.00

Thumbnail of Mystery Rummy 3 box

Mystery Rummy 3: Jekyll & Hyde (Mike Fitzgerald)

Rummy-based card game based on Robert Louis Stevenson's story. Players collect and meld sets of evidence cards, but must keep a careful eye on Jekyll/Hyde as only evidence against the current character score. Switching Jekyll and Hyde is a crucial element. Clever and entertaining: 15.00

Mystery Rummy 5: Escape from Alcatraz box art

Out of stock

Mystery Rummy 5: Escape from Alcatraz (Mike Fitzgerald and Andrew Korson)

The most recent game in this series of Rummy-based card games takes us to "the Rock", where we're stopping the prisoners' escape attempts. Sets of cards make up the escape plans, while others represent the prisoners and events and all score points: 15.00.

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Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Page created 2nd June 2006. Last modified 27th June 2018.
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