New |
Games |
Offers |
Publishers |
PDFs |
About |
Pevans |
|
Pevans > Games from Pevans > Games |
|
The Games (page 2)
Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).
Note: I'm taking a break and will not be able to despatch any orders before 3rd October.
Add a promo! Use the link in the shopping basket to add a free promotional item to your order (this may increase the delivery cost).
Page index: previous 1 2 3 4 5 6 7 8 next
Index by title: number A B C D E F G H I J K L M N
O P Q R S T U V W X Y Z
|
|
Out of print
|
Coach Ride to Devil's Castle/Die Kutschfahrt zur Teufelsburg (Michael Palm and Lukas Zach)
A little card game that is deceptively simple, but fiendish. The players are secretly divided into two groups and have to use the mechanisms of the game to identify their team-mates and, between them, assemble the correct group of artefacts. Clever, clever, clever: £6.00.
|
|
Coach Ride to Devil's Castle: Dark Prophecy (Dunkle Prophezeiung) (Michael Palm and Lukas Zach)
Extra cards to make that coach ride even more fraught. The coach's driver can play a part, there may be a traitor on the coach and new events challenge the players. It's just more paranoia all round: £8.00.
|
Out of stock
|
Commands & Colors: Ancients (Richard Borg)
The first game to be called "Commands & Colors" , this starts coverage of the wars of the Ancient period – a huge period of history. The base game concentrates on the wars between Rome and Carthage, but there's so much scope: £56.00.
|
|
Commands & Colors: Medieval (Richard Borg)
Second printing of the "Commands & Colors" game that covers the wars of the Byzantine Empire. Essentially, it's a sequel to Ancients with a lot of cavalry – including cataphracts: £70.00.
|
Top of page |
Out of stock
|
Commands & Colors: Napoleonics (Richard Borg)
The period fits well with the Commands & Colors style of simple wargame. The rules may be simple, but
the game is very much a challenge and well produced. It captures the feel of Napoleonic warfare while being accessible to casual players: £80.00.
|
In stock
|
Commands & Colors: Napoleonics Expansions (Richard Borg)
There are half a dozen expansions for Commands & Colors: Napoleonics, expanding the base game with other nations' armies and scenarios for their battles with the Imperial French plus add-on features and other ways to play. Only one is currently in stock, but I do have the Solo system for playing solitaire.
|
|
Commands & Colors: Samurai Battles (Richard Borg)
This is the C&C system applied to the 15th-17th century conflicts between Japanese clans: A new and influential element is the clever 'Honor' system that makes it costly for troops to retreat, but may also provide bonuses: £82.00.
|
Top of page |
Out of stock
|
Concordia (Mac Gerdts)
A brilliant card-based development game set in ancient Rome. Players expand their position on the board, boost their score and collect the things they will score for. The game carefully interlocks the different uses of the cards to give players some tricky decisions: £35.00.
|
|
Concordia Venus (Mac Gerdts)
Essentially, this is the second edition of Concordia. Most of the game remains the same, but there are various tweaks and additional material in the box. However, everything is compatible with the original game, including, importantly the game expansions.: £50.00.
|
|
Concordia: Britannia/Germania (Mac Gerdts)
Just what you'd expect: a double-sided board for Concordia with a map of ancient Britain on one side and ancient Germany on the other. Britannia has fewer cities, making a tighter game, while Germania has special rules for Roman forts and rivers rather than seas: £12.00.
|
Top of page |
|
Concordia: Roma/Sicilia (Mac Gerdts)
A double-sided board that offers the challenge of two very different Roman provinces. Roma is, of course, the city itself with players building landmarks across the seven hills, while playing on Sicilia means you have to deal with Mount Etna's eventual eruption: £17.00.
|
|
Concordia: Salsa (Mac Gerdts)
Large box expansion for Concordia that adds a wild resource, salt, two new maps (western and eastern Mediterranean, in effect) and Forum cards that add bonuses and special abilities: £25.00.
|
|
Concordia: Solitaria (Mac Gerdts)
Concordia expansion that introduces a tricky AI-style opponent, Contrarius. This allows solitaire play or Contrarius can be taken on by a team of two: £18.00.
|
Top of page |
|
Concordia mini-expansion (Mac Gerdts)
Two for one: a mini-expansion for two of my favourites from Mac Gerdts. For Concordia, a set of Forum cards that provide new opportunities. For Navegador, one-use Privilege tiles with bonuses. £6.00.
|
|
Corrosion (Stefan Bauer)
An ever-present problem with the steam-powered iron engines you build in this game is the way they corrode. You need to build rust-proof machinery in nice shiny chrome. Which is tricky: £36.00 Special offer: £20.00 (£16.67 without tax outside the UK) (or make me an offer...).
|
Out of stock
|
The Cousins' War (2nd ed) (David Mortimer)
Will Lancaster or York rule England? This is a two-player game of the Wars of the Roses with a clever bluffing mechanism at its heart. You need to keep your wits about you for the 30 minutes it takes. The second edition is in a larger box with larger cards and includes the Events expansion: £14.00.
|
Top of page |
|
Darwinning! (Multamäki family)
Evolution is the theme and players improve their species by adding traits, adapting to new environments, producing offspring and gaining food. It's a thoroughly entertaining little game that does not outstay its welcome: £15.00.
|
|
Deep Sea Adventure (Goro and Jun Sasaki)
A very entertaining push-your-luck game. Players are divers trying to pick up treasures and get back to the submarine before their air runs out. Great fun: £17.00
|
|
DerrocAr (Bruss Brussco)
Fast-paced, card-driven game of trying to make sure you're El Presidente when the game ends. Based on the 2001 political crisis in Argentina when there were five Presidents in one week, but a lot more fun: £35.00.
|
Top of page |
Out of stock
|
Dingbats (Michel Laclos, Liliane Laclos and Paul Sellers)
Yes, it's been around for years, but it's still entertaining fun as players try to guess the well-known phrase or saying from its depiction on the card: £18.00.
|
|
Discordia (Bernd Eisenstein)
Develop your settlement on the Rhine during the Roman Empire. You'll need farms, markets and harbours, but also defences against the Germanic tribes. It's a balancing act: £45.00. I also have the Magna expansion.
|
|
Distant Skies (Ryan Laukat)
Laukat's follow-up to Sleeping Gods (below): this time it's a portal in the sky that takes the players to another world. And they're in a plane. Again, they must explore the world (and tangle with bizarre creatures) to find their way back home: £75.00.
|
Top of page |
|
Donkey Derby (Walter Müller)
Neat little race game with players trying to pick the winning donkey. The earlier they do this, the better they score, but the less certain the outcome. It's simple, clever fun: £21.00
|
|
Dune: Imperium – Uprising (Paul Dennen)
As characters from Frank Herbert's Dune, players try to influence, fight, buy and wheedle their way to power through control of the Spice that planet Arrakis produces. Just like the books and films! The game cleverly mixes deck management and worker placement to great effect: £45.00.
|
|
Dune: Imperium – Bloodlines (Paul Dennen)
This is a bunch of expansions for Dune: Imperium – Uprising (or the original Dune: Imperium). My favourite part is the new Leaders: an interesting selection of characters from the Dune mythos. There are also Saudarkar Commanders as mercenaries and helpful Technology tiles to be bought: £35.00.
|
Top of page |
|
El Gaucho (Arve Fühler)
Entertaining game of herding cattle (well, collecting tiles) on the Argentinian pampas. Players have to make the best use of each round's dice rolls and the special actions available. I really enjoy it: £20.00.
|
|
En Garde! (Darryl Hany and Frank Chadwick)
Join the three Musketeers, Errol Flynn, Cyrano de Bergerac and, of course, d'Artagnan in a swashbuckling adventure.
En Garde! is a role-playing game set in a fictional 17th century Paris: £12.00.
|
Out of stock
|
Exhibition: 20th Century (Peter Joustra, Ron van Dalen and Corné van Moorsel)
This time the colon doesn't signify an expansion. The game is about curating an exhibition that covers the 20th century – using cards for each year from 1900 to 1999. It's a clever, challenging game – especially when the other players get in the way: £20.00. (I have the " variation showcases" expansion, too.)
|
Top of page |
In stock
|
EXIT series (Inka and Markus Brand)
EXIT is a series of escape-the-room co-operative board games with a number of different settings. In each game, the player(s) are trapped and must work together as a team. They have to solve puzzles, find items and crack codes in order to get out. And do so against a time limit, which puts them under real pressure. Special offer: from £6.00 and only one left.
|
|
Expedition to Newdale (Alexander Pfister)
A fascinating campaign of exploration in eight chapters with the mechanisms from Pfister's Oh My Goods! at its core. Special purchase: £18.00.
|
Page index: previous 1 2 3 4 5 6 7 8 next
Index by title: number A B C D E F G H I J K L M N
O P Q R S T U V W X Y Z
Top of page / Games from Pevans Home
|