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Pevans > Games from Pevans > Games |
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The Games (page 2)
Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).
Note: I'm away for a few days and will not be able to fulfil any orders before 23rd April.
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Index by title: number A B C D E F G H I J K L M N
O P Q R S T U V W X Y Z
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Deep Sea Adventure (Goro and Jun Sasaki)
A very entertaining push-your-luck game. Players are divers trying to pick up treasures and get back to the submarine before their air runs out. Great fun: £17.00
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Discordia (Bernd Eisenstein)
Develop your settlement on the Rhine during the Roman Empire. You'll need farms, markets and harbours, but also defences against the Germanic tribes. It's a balancing act: £45.00. I also have the Magna expansion.
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Distant Skies (Ryan Laukat)
Laukat's follow-up to Sleeping Gods (below): this time it's a portal in the sky that takes the players to another world. And they're in a plane. Again, they must explore the world (and tangle with bizarre creatures) to find their way back home: £82.00.
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Dogfight! (Carlo A Rossi)
Third in PSC's series of two-player, 20-minute games, this is aerial combat in WW1. Like the other games it looks very simple. Until you try to outwit your opponent. There are several different planes to try and scenarios that give different missions from just shooting down the enemy. And a solitaire game: £24.00.
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Donkey Derby (Walter Müller)
Neat little race game with players trying to pick the winning donkey. The earlier they do this, the better they score, but the less certain the outcome. It's simple, clever fun: £21.00
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El Gaucho (Arve Fühler)
Entertaining game of herding cattle (well, collecting tiles) on the Argentinian pampas. Players have to make the best use of each round's dice rolls and the special actions available. I really enjoy it: £20.00.
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En Garde! (Darryl Hany and Frank Chadwick)
Join the three Musketeers, Errol Flynn, Cyrano de Bergerac and, of course, d'Artagnan in a swashbuckling adventure. En Garde! is a role-playing game set in a fictional 17th century Paris: £12.00.
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Exhibition: 20th Century (Peter Joustra, Ron van Dalen and Corné van Moorsel)
This time the colon doesn't signify an expansion. The game is about curating an exhibition that covers the 20th century – using cards for each year from 1900 to 1999. It's a clever, challenging game – especially when the other players get in the way: £20.00. (I have the " variation showcases" expansion, too.)
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EXIT – The Abandoned Cabin (Inka and Markus Brand)
The Brands' take on escaping from a room. As you'd expect, there are puzzles to solve with time pressure to make this harder. This one has players taking shelter overnight, only to find themselves imprisoned: £12.00
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EXIT – The Catacombs of Horror (Inka and Markus Brand, Ralph Querfurth)
The EXIT co-operative 'escape room' games include this double-length challenge. The players are searching the catacombs below Paris for their missing friend: £16.00.
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EXIT – The Cemetery of the Knight (Inka and Markus Brand)
The moon is in the right position to show the hiding place of the priceless ruby allegedly hidden in the knight's tomb. But can you find it? £12.00.
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EXIT – The Cursed Labyrinth (Inka and Markus Brand)
Visiting a historic castle, the players explore its labyrinth only to become trapped and confronted by supernatural creatures: £12.00.
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EXIT – Dead Man on the Orient Express (Inka and Marcus Brand)
It shouldn't be a surprise that someone's been murdered on the Orient Express, but can the players find the culprit before the train completes its journey? No moustache needed, but leetle grey cells may be useful: £12.00.
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EXIT – The Disappearance of Sherlock Holmes (Inka and Markus Brand)
Holmes is in hiding, accused of murder! It's up to the players to help Dr Watson find the evidence that will exonerate him – or not: £13.00.
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EXIT – The Enchanted Forest (Inka and Markus Brand)
It's just a walk in the woods. Until fairytale characters start popping up! Did anybody leave a trail of breadcrumbs to find their way back home? £12.00
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EXIT – The Forbidden Castle (Inka and Markus Brand)
Another 'locked room' for players to work their way out of: this time they're hikers whose visit to a castle leaves them trapped: £12.00
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EXIT – The Forgotten Island (Inka and Markus Brand)
Another 'locked room' for players to work their way out of: this time they're shipwrecked on a deserted island – a locked boat could take them to safety: £12.00
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EXIT – The Gate Between Worlds (Inka and Markus Brand)
Following an ancient treasure map, the players have ended up on a different planet! This one will take some getting out of: £12.00.
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EXIT – The Haunted Roller Coaster (Inka and Markus Brand, Ralph Querfurth)
The players are on the Ghost Train ride at the fair when it breaks down. Can they make their way through the shocks and scares, some of which seem very real: £12.00.
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EXIT – The House of Riddles (Inka and Markus Brand)
The players are invited to join an exclusive detectives' club. However, no sooner have they arrived than there is a scream and the door shuts. Can they find out what's happening and escape? £12.00.
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EXIT – Kidnapped in Fortune City (Inka and Marcus Brand)
Fortune City is just another Wild West town. But the Sheriff's been kidnapped! Can the team rescue him before law and order break down? £12.00.
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EXIT – The Mysterious Museum (Inka and Marcus Brand)
What could be more pleasant than a visit to the Natural History museum? Until you find yourselves trapped with no way out... £12.00.
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EXIT – The Pharaoh's Tomb (Inka and Markus Brand)
The Brands' take on escaping from a room. As you'd expect, there are puzzles to solve with time pressure to make this harder. This one has players trapped in an Egyptian pyramid: £12.00
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EXIT – The Polar Station (Inka and Markus Brand)
Another 'locked room' for players to work their way out of: this time they're researchers stranded when their station is evacuated: £12.00
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EXIT – The Professor's Last Riddle (Inka and Markus Brand)
Celebrated archaeologist and puzzler Professor Ian Jones recently died. Can the players solve the riddle to claim his legacy? £13.00.
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EXIT – The Return to the Abandoned Cabin (Inka and Markus Brand)
A sequel to the original Exit game, five years on. The players are called on to bring down sinister riddle master Dr. Arthur Funbeq, the man behind the infamous cabin: £12.00.
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EXIT Puzzle – The Sacred Temple (Inka and Markus Brand and Juliane Voorgang)
A new twist on this series of co-operative escape room-style games is the inclusion of four jigsaw puzzles that provide the players with the clues they need. That's assuming you can complete them, of course: £20.00.
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EXIT – The Secret Lab (Inka and Markus Brand)
The Brands' take on escaping from a room. As you'd expect, there are puzzles to solve with time pressure to make this harder. This one has players volunteering for a medical trial, but something goes very wrong: £12.00
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EXIT – Shadows over Middle-earth (Inka and Marcus Brand)
An EXIT adventure in The Lord of the Rings – the team's job is to aid the Fellowship by carrying out the tasks set them by Gandalf. While avoiding Nazgul, orcs and so on. £14.00.
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EXIT – The Sinister Mansion (Inka and Marcus Brand)
An invitation to a palatial mansion for the weekend? Count me in! Now, how do we get out again? £12.00.
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EXIT – The Stormy Flight (Inka and Markus Brand)
As an experienced flight crew, a transatlantic flight should be a doddle for the players. Until an unexpected storm damages the plane and you must race to repair it: £12.00.
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EXIT – The Sunken Treasure (Inka and Marcus Brand)
Treasure map? Check. Wrecked ship on the ocean floor? Check. Diving equipment? Check. Trapped at the bottom of the sea? Oops! £12.00.
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EXIT – Theft on the Mississippi (Inka and Markus Brand)
Even in the nineteenth century, it's a relaxing trip on a paddle-steamer. Until a businessman has valuable documents stolen and the team investigates: £12.00.
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Expedition to Newdale (Alexander Pfister)
A fascinating campaign of exploration in eight chapters with the mechanisms from Pfister's Oh My Goods! at its core. Special purchase: £24.00. (RRP £54)
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