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Pevans > Games from Pevans > Games |
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The Games (page 6)
Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).
Note: I'm taking a break and will not be able to despatch any orders before 3rd October.
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Navegador (Mac Gerdts)
One of my favourite 'roundel' games, this one is all about the Portuguese exploration of the New World. There are colonies to establish, factories to build and resources to manage: £38.00.
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Navegador mini-expansion (Mac Gerdts)
Two for one: a mini-expansion for two of my favourites from Mac Gerdts. For Concordia, a set of Forum cards that provide new opportunities. For Navegador, one-use Privilege tiles with bonuses. £6.00.
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Neanderthal (2nd ed) (Phil Eklund)
New, slightly revised edition of this clever game of human evolution. Surprisingly, the trick is not to " bang the rocks together" , but to develop speech and a tribal culture. It's still tricky to accomplish, even when you know what you should be doing: £28.00.
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Neanderthal board (Phil Eklund)
A double-sided folding board that provides a playing surface (and some player aids) for these games. One side is for Neanderthal, the other Greenland: £18.00.
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New Corp Order (Miguel Bruque)
A cleverly challenging game of manipulating media companies while managing your shareholdings in the Corporations that run things. It's all about outwitting your opponents: £20.00.
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Nine Tiles Extreme (Jens Merkl and Jean-Claude Pellin)
A development of Nine Tiles Panic, this is essentially the same game of matching a pattern with your nine cards as quickly as possible. The difference is that the match may be by colour instead of symbol. It's a quick rush of panic each time: £15.00.
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No Thanks! (Thorsten Gimmler)
A fiendishly simple and simply fiendish little card game. Just take the penalty point card or pass – while you can! £10.00.
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Nova Luna (Uwe Rosenberg and Corné van Moorsel)
Fiendish tile-laying game where each tile provides patterns to match with other tiles, each of which has patterns to match with other tiles, each of which has patterns... Too clever by half: £20.00.
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Novgorod (Stefan Risthaus)
This is the latest Hanseatic League-set card game from Herr Risthaus. This one has players laying cards to make a voyage around the cities. Do it in the right order and they can collect the goods they need to earn victory 'seals' or money, improve their ship, establish trading posts... It can be tricky: £12.00.
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Nucleum (Simone Luciani and David Turczi)
I love the bonkers premise that nuclear power is discovered (and harnessed) in 19th century Saxony. The game has echoes of Brass for me (connect towns with railways, construct buildings and flip them for points). However, it has a very different (and clever) action mechanism that gives players tricky decisions: £50.00.
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Nucleum: Australia (Simone Luciani and David Turczi)
This shifts the action down under as the Aussies capitalise on their uranium deposits of to exploit the new technology. It also introduces shipping lanes as an alternative to the railways (Australia is rather larger than Saxony, after all). And there's an 'Expert' variant that adds an auction for experiments: £24.00.
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Obsession (2nd ed) (Dan Hallagan)
One of my most-played games of the last couple of years, Obsession is just captivating. The aim is to improve your stately home (and estate) to give your family the highest standing in Victorian Derbyshire. While managing your staff and attracting prestigious house guests: £55.00.
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Obsession: Wessex (Dan Hallagan)
A simple expansion that adds an extra family to allow up to five to play – or just give players a wider choice. Plus some more guests: £20.00.
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Obsession: Upstairs, Downstairs (Dan Hallagan)
A substantial expansion that adds more types of servant, along with tiles and cards that use/require them. There's also an extra family and some different ways to play: £32.00.
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Obsession: Characters Expansion (Dan Hallagan)
Several new features for the Obsessed. The titular extras, Characters, can be invited as part of a Pass turn and let players remove undesirable guests or add an 'eccentric' guest. Then there are Second Chance servants, Distinguished Family members and a revised Charles Fairchild: £34.00.
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Obsession: promo tiles (Dan Hallagan)
Extra 'improvement' tiles that add new features to the game and an 'experimental' Event tile intended to give players a boost early on in the game: £10.00.
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Oh my Goods! Big Box (Alexander Pfister)
It's ony a big box in comparison with the little box (just room for two packs of cards) the original came in. It's the excellent Oh my Goods! card game with its two expansions in a single, small (!) box: £24.00.
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Pandoria 2nd ed (Jeffrey Allers and Bernd Eisenstein)
At first sight, this looks pretty straightforward explore, gain resources, build things. However, gameplay is not what you think it's going to be, making the game a real challenge. The second edition re-balances the game and adds new options: £40.00.
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Pandoria: Artifacts (Jeffrey Allers and Bernd Eisenstein)
A substantial expansion for Pandoria that gives players extra options and choices (notably collecting artifacts for a new points-scoring opportunity): £14.00.
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Pandoria: Realms (Jeffrey Allers and Bernd Eisenstein)
A neat expansion for Pandoria that adds more Realms, giving players the option of different special powers to use – or to combat: £7.50.
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Pandoria: Trolls & Trails (Jeffrey Allers and Bernd Eisenstein)
The latest expansion for Pandoria provides a solitaire game on one side of the board and an alternative map for the base game on the other: £10.00.
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Pandoria Merchants (Jeffrey Allers and Bernd Eisenstein)
A roll-and-write standalone game based on the Pandoria board game. As with the original, players are exploring new lands for their people as they flee the Goblin Hordes. However, in this game they're rolling dice rather than placing tiles: £20.00.
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Paperback (Tim Fowers)
The first Tim Fowers game I came across, this is a clever mix of deck-building mechanisms with a classic word game. Yes, you're constructing a deck of letter cards that let you make words to gain more cards. And points. Terrific stuff: £30.00.
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Paperback Adventures: starter set (Tim Fowers and Skye Larsen)
Based on the original Paperback, this is a solitaire game of using your deck management and wordsmithing skills to defeat the villains from a trilogy of novels: £50.00.
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Paris: City of Light (José Antonio Abascal Acebo)
The City of Light provides the setting and light is the way to win. Players position polyomino buildings on the board, but they only score if they're adjacent to streetlights – which were placed in the first part of the game. Clever and good-looking: £20.00.
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Paris: Eiffel expansion (José Antonio Abascal Acebo)
Add Parisian landmarks (such as the big metal tower thingy) to the board and variety with more postcards. Still clever and good-looking: £10.00.
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Pax Emancipation (Phil Eklund)
The 2018 Pax game is about abolishing slavery. The different factions work together to achieve this across the world using a variety of tactics and harnessing historical people and events: £40.00.
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Pax Pamir (second ed) (Cole Wehrle)
Much as I enjoy my first edition, this lifts the game to a new level. Both in the superb production and in making the rules so much more accessible. The theme remains Kipling's "Great Game" between Britain and Russia on the Northwest frontier (aka Afghanistan): £65.00.
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Pax Porfiriana/Transhumanity board
A board that helps to organise the games: one side for Pax Porfiriana, the other for Pax Transhumanity: £18.00.
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Pax Renaissance 2nd ed (Matt and Phil Eklund)
A revamp of the third Pax game that retains its core theme of mediaeval bankers manipulating kings and countries, financing explorers and sponsoring artworks. The second edition expands the game (and the box), including the addition of solitaire play: £68.00.
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Peak Oil (Tobias Gohrbandt and Heiko Günther)
It's been around for a few years now, but it's still an intriguing game of oil companies competing to maintain their revenue (and invest in new energy sources) as the oil begins to run out: £36.00.
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Peloponnes (Bernd Eisenstein)
I was impressed with this first game from Irongames a few years ago. Set in Ancient Greece, players expand their city-state with buildings and land. From these, they gain resources and increase their population. A balanced strategy is needed to win. It's still excellent: £20.00 (dented boxes).
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Peloponnes Box (of expansions) (Bernd Eisenstein)
This box brings together the expansions for Bernd's excellent Peloponnes (apart from the new one), adding up to three more players to the base game while providing all sorts of extra options and paths to victory. My favourite is still the goat: £25.00
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Peloponnes: Heroes and Colonies (Bernd Eisenstein)
And this is a new expansion for Peloponnes, cunningly produced with a cover picture that matches up with the Box. As you'd expect it adds Heroes (with special powers) and Colonies (new starting positions). It also introduces a new threat: the Persians! Great stuff: £10.00
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Peloponnes Card Game (Bernd Eisenstein)
Terrific development of the cracking Peloponnes, turning it into a card game. It's essentially the same game, streamlined a bit and packed into a handy box. It's just as much fun – and as challenging – to play: £16.00.
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Piepmatz (Ben Pinchback and Matt Riddle)
Delightful illustrations of garden birds illuminate this tricky card game. The aim is to collect birds, but luring them off the feeder can be challenging: £12.00.
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Pillars of the Earth (Michael Rieneck and Stefan Sadler)
A classic worker placement game as players compete to contribute most to the construction of the Kingsbridge cathedral. They also have to deal with many of the incidents in the source novel: £30.00.
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Power Grid (Funkenschlag): Outpost (Friedemann Friese)
I'm fascinated, the central mechanisms of Power Grid merged with mechanisms and the setting from the veteran game, Outpost. So you're building power plants for human colonies on a new planet. With knobs on: £47.00.
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Primeval Peril (Ryan Laukat)
Not an expansion for Sleeping Gods, but a 1-2 player stand-alone game in the same setting. This time, it's a fishing boat with a motley group aboard that finds itself in a fantastical world. And on a quest to rescue one of their number who's been abducted by a monstrous creature. Same old same old: £32.00.
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Princes of Machu Picchu (Mac Gerdts)
One of my favourite 'roundel' games. Not least because the roundel isn't round, it's made up of the town's buildings. Players are also under time pressure as the Conquistadors arrive: £40.00.
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Page index: previous 1 2 3 4 5 6 7 8 next
Index by title: number A B C D E F G H I J K L M N
O P Q R S T U V W X Y Z
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