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The Games (page 6)

Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).

End of summer special: use the link in the shopping basket to add a promotional item or mini-expansion from my list to your order (this may increase the delivery cost).

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Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Thumbnail of Namibia box

Namibia (Brian Robson)

A game of blatant exploitation as players race to mine the country's minerals, sell them and ship them out. A clever mechanism for the market prices means this is not straightforward. Players need to keep an eye on what everybody else is up to as well: £28.00 £22.00 to clear (or make me an offer...).

Thumbnail of Neanderthal (2nd ed) cover

Neanderthal (2nd ed) (Phil Eklund)

New, slightly revised edition of this clever game of human evolution. Surprisingly, the trick is not to "bang the rocks together", but to develop speech and a tribal culture. It's still tricky to accomplish, even when you know what you should be doing: £25.00.

Thumbnail of Nefarious cover

Nefarious (Donald X Vaccarino)

A chance to play the mad scientist: construct your greatest invention and take over the world! Before the other players have a chance to build theirs and do the same... It's wonderful fun deploying your 'Igors' to best effect: £20.00 £12.50 to clear (or make me an offer...).

Thumbnail of Nina and Pinta cover

Niña & Pinta (Ragnar Brothers)

Billed as "the first Quantum game", this has players exploring and developing three parallel versions of the New World – one for each of the ships in Columbus's expedition. And each player has their own version of the three ships! Plenty to think about and lots of decision making in another excellent game from the Ragnars: £33.00 £24.00 to clear (or make me an offer...).

Thumbnail of Nippon cover

Nippon (Nuno Bizarro Sentieiro and Paulo Soledade)

This is the game that prompted me to stock the What's Your Game? line. It's a deep, complex game of industrialising Japan. It has a clever worker-removal mechanism for taking actions, with the decision of which worker to take having wider implications than just which action is triggered. I'm struggling to work out how best to play, but am definitely addicted: £42.00

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Thumbnail of NMBR 9 cover

NMBR 9 (Peter Wichmann)

Having seen this game at the Gathering, I got a closer look at the UK Games Expo and was taken with its cleverness. The idea is to stack up the number tiles: the higher they go, the more they're worth. However, the placement restrictions make this tricky and everybody else is playing the same numbers in the same sequence. Simple and ingenious: £17.50 (German ed with English rules)

Thumbnail of Nomads of Arabia box art

Nomads of Arabia (Kris Gould)

A fascinating game where players catch and herd animals across the ever-changing sands of Araby. The aim is to sell your animals for a good price – without falling off the board: £17.00.

Thumbnail of Noria cover

Noria (Sophia Wagner)

Another monster, which I thoroughly enjoyed at Spiel. Set on and around the flying island of the title, there's an awful lot going on as players develop their production, expand their options and try to gain the best 'political' position. It's a cracker: £40.00

Thumbnail of North American Railways box

North American Railways (Peer Sylvester)

I played this clever card game of railways and company shares at the UK Games Expo and was very taken with it. Players take share cards, Company Directors take city cards that provide income for shareholders, but both involve some careful decision-making: £15.00.

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Thumbnail of Oddville cover

OddVille (Carlo Lavezzi)

A city-building game powered by players' worker cards. Apart from adding buildings to the city, players try to inter-connect them with roads for bonus points. The twist is the opportunity to disrupt players' plans by summoning guild members back to HQ: £19.00 (£15.83 outside the EU)

Thumbnail of Oh my Goods! cover

Out of stock

Oh my Goods! (Alexander Pfister)

Ingenious card game of using goods to construct buildings that use resources to produce goods that... And the same cards are used for all of that. Cracking stuff from a designer of complex games: £10.00

Thumbnail of Old Town Robbery cover

Old Town Robbery (Günter Cornett and Peer Sylvester)

This is a memory and communications game that requires quite some mental concentration. First, players devise a story as they track a robber; then they use the story to retrace his steps. It's hard work being sheriff: £10.00 £7.50 (or make me an offer...).

Thumbnail of cover from The Oracle of Delphi

The Oracle of Delphi (Stefan Feld)

A Stefan Feld game has to be worth a look and this one looks interesting. It's set in Ancient Greece, of course, with the players racing to complete the tasks Zeus has set them. To do these, they've got to get round the islands, whose configuration is different each game: £36.00 £27.00 to clear (or make me an offer...).

Thumbnail of Outpost box

Outpost (James Hlavaty and Timothy Moore)

I think of Outpost as an economic development race! Players add factories to expand their colony and bid for upgrades that improve it. This leads to an accelerating increase in technology across the game. It demands concentration: £40.00.

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Thumbnail of The Palace of Mad King Ludwig cover

The Palace of Mad King Ludwig (Ted Alspach)

The latest in Ted's series of excellent building games, this one has the players adding rooms to the ever-expanding palace. Until they run up against the surrounding moat, which completes at the same pace as the rooms, giving players some tricky decisions: £36.00

Thumbnail of Palmyra cover

Palmyra (Bernd Eisenstein)

This fascinating tile-laying game sees the players expand the ancient city of Palmyra. The trick is knowing when to stop collecting tiles and start using them to score points. It's quite abstrac, but I've been enjoying it: £18.00 £12.50 to clear (or make me an offer...).

Thumbnail of Pandoria cover

Pandoria (Jeffrey Allers and Bernd Eisenstein)

At first sight, this looks pretty straightforward; explore, gain resources, build things. However, gameplay is not what you think it's going to be, making the game a real challenge: £38.00.

Thumbnail of Panthalos cover

Panthalos (Bernd Eisenstein)

The titans are coming! Emerging from the underworld in the Ancient Greek city of Corinth, they are a threat players must counter. However, the way to win is to acquire goods and trade or export them. And manage your resources. It's good, challenging fun: £30.00 £24.00 to clear (or make me an offer...).

Thumbnail of the Papa Paolo cover

Papà Paolo (Fabrice Vandenbogaerde)

I've had to wait for the second printing to stock this terrific game of pizza delivery. It gives players an awful lot to think about and plenty of decisions to make without melting any brain cells. I thoroughly enjoy it: £35.00

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Thumbnail of Peloponnes cover

Peloponnes (Bernd Eisenstein)

I was impressed with this first game from Irongames a few years ago. Set in Ancient Greece, players expand their city-state with buildings and land. From these, they gain resources and increase their population. A balanced strategy is needed to win. It's still excellent: £32.00.

Thumbnail of the Peloponnes Box cover

Out of stock

Peloponnes Box (of expansions) (Bernd Eisenstein)

This box brings together the expansions for Bernd's excellent Peloponnes (apart from the new one), adding up to three more players to the base game while providing all sorts of extra options and paths to victory. My favourite is still the goat: £25.00

Thumbnail of the cover from Peloponnes: Heroes and Colonies

Peloponnes: Heroes and Colonies (Bernd Eisenstein)

And this is a new expansion for Peloponnes, cunningly produced with a cover picture that matches up with the Box. As you'd expect it adds Heroes (with special powers) and Colonies (new starting positions). It also introduces a new threat: the Persians! Great stuff: £25.00

Thumbnail of Peloponnes Card Game cover

Out of stock

Peloponnes Card Game (Bernd Eisenstein)

Terrific development of the cracking Peloponnes, turning it into a card game. It's essentially the same game, streamlined a bit and packed into a handy box. It's just as much fun – and as challenging – to play: £15.00.

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Thumbnail of Peloponnes Card Game - Patronus expansion cover

Out of stock

Peloponnes Card Game – Patronus expansion (Bernd Eisenstein)

This expansion adds three things to the base game. First, pieces and cards for a sixth player – or the cards can be used to provide more options. A second set of cards extends the game by one more round and can be used with any number of players. Finally, "Patronus" cards can be bought to provide extra protection from catastrophes. All excellent stuff: £5.00

Thumbnail of Phalanxx cover

Phalanxx (Bernd Eisenstein)

The latest from Herr Eisenstein is this intriguing game about the struggle for succession in Alexander the Great's empire. The game contains a board, meeples, cards and, most importantly, dice. These are key to the game as players' options depend on the combinations of dice available to them. The trick is changing your dice to get the combinations you need. Another one I'm looking forward to: £28.00 £17.50 to clear (or make me an offer...).

Thumbnail of the cover from Photosynthesis

Photosynthesis (Hjalmar Hach)

Good-looking game of competitive trees: no, really! The aim is to spread and grow your species, taking advantage of the sun's rays and trying to keep your competitors in the shade. Clever and green: £28.00

Thumbnail of Port Royal cover

Port Royal (Alexander Pfister)

Clever, tricky, quick-playing card game of piratical adventures. Players draw cards, deciding how far to push their luck as they look for the right cards. Then it's onto the high seas in search of plunder: £9.00.

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Thumbnail of Port Royal - ein auftrag geht noch... cover

Port Royal – ein auftrag geht noch... (Alexander Pfister)

"Just one more contract..." is the translation for this neat expansion to Port Royal. As well as extra cards, it adds contracts to the game, giving players another way of scoring points. Or the contracts can be used to make this a co-operative game where players race to get contracts completed. It's a new game as much as an expansion: £9.00

Thumbnail of Port Royal: The Adventure Begins... box

Out of stock

Port Royal: The Adventure Begins (expansion) (Alexander Pfister)

This adds an overall campaign structure to Port Royal for competitive or co-operative play. The game is played to a scenario with players' actions advancing the 'plot': £9.00.

Thumbnail of Port Royal Unterwegs! cover

Port Royal Unterwegs! (Alexander Pfister)

This is a separate game, albeit one that is essentially a streamlined version of Port Royal. Paring down the game, while retaining the core mechanisms, it plays the same way, but more quickly. Key to this game is the different set of characters, which can alos be used to give a different flavour to the base game: £6.50

Thumbnail of Porta Nigra box art

Porta Nigra (Michael Kiesling and Wolfgang Kramer)

Latest from this great design duo: a game of city building in Roman times, centred around the "Black Gate". Stacking the building pieces makes it look like a city, too: £35.00 £24.00 to clear (or make me an offer...).

Thumbnail of Porto Carthago cover

Porto Carthago (Bernd Eisenstein)

Set around the port of ancient Carthage (Rome's great trading rival), this is such a clever game. Players have to think carefully about positioning their 'servant' pawns to gain the right goods, deliver them to the right ships and get these safely to their destinations. Great stuff: £40.00 £25.00 to clear (or make me an offer...).

Thumbnail of Princes of Machu Picchu cover

Princes of Machu Picchu (Mac Gerdts)

One of my favourite 'roundel' games. Not least because the roundel isn't round, it's made up of the town's buildings. Players are also under time pressure as the Conquistadors arrive: £40.00.

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Page created 2nd June 2006. Last modified 11th January 2019.
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